Below are the weapons of Marshmallow Duel, and a little information on them. !NEW Weapon strategies by Clarence! Gun Effect The gun simply shoots out a bullet directly in front of the person using it. It can't shoot up or down though, so it can be avoided by jumping or dodging. Strategies The gun has effective by shooting the other opponent resulting in suffer a death. The gun can be used to kill. It is hard to avoid but by ducking. It can be found in circle in the air of purple. As with other ones. If you having the gun the person should don't know you have gun got that way you don't enemy duck the bullet. This way bullet is more effective to shoot the enemy and not the nothing. To avoiding attack gun by opponent roll to underneath duck before the gun shoots at your standing. In ducking you can't be gun but you are stuck at duck. 1000 Volts Effect The 1000 Volts is possibly the most controversial powerup. It coats you in electricity so that touching another player kills them instantly. Although it is insanely annoying if your opponent has it, it can still be countered and avoided easily with enough practise. Strategies The lightening is tough. You don't stop it. The only win is don't touch them. Avoid at all costs where cost is your life! You can only get another lightening and cancel their lightening or else they are burn you. IF you have lightening just touch enemie and they will suffer a death. USE LONG RANGES WEAPONS to stop lightening infested enemy. This means the gun. Invisibility Effect The invisibility obviously makes you invisible when you activate it. Of course, this means that you can't see your place on the screen either. However, masters of Marshmallow Duel can learn the timing needed to traverse the entire screen without needing to see themselves. Strategies Invisibility is crap weapon. The srategie is none. It doesn't shit, it just makes you getting lost. Mine Effect Tricky to utilise properly, the mine can be quite effective when placed well. When used, it is placed on the ground in front of you. Walking forward at this point is a bad idea, as you will be blown apart. The mine cannot be seen at all once placed, and it is left to those playing to remember its location. Strategies The mine is is double sworded edge. Plant it on the floor but do forget! IF you are forget where it plants you might mistake stepping on your own mien! But if plant well enemy succumb in explodius fashion! TNT Effect The TNT simply destroys a portion of platform, one square left and one square right, of where it hits. This powerup cannot be used by the players, and is usually not worth worrying about, except in special circumstances. Strategies TNT isn't a shit, you are can't even get it so what are the point. It just dose nothing. On the other hand, it deletes all the ground. Death Effect Watch out for this one! The death powerup isn't really a powerup at all, rather something to be avoided. Any contact with this nasty will instantly kill a player. Strategies skull Skull SKULL SKUILLLL SKULLLL!!!!!!! avoid this brain! It cause instand death to you. Do not collecting!!! To avoiding just duck and avoid the death brain. The following powerups appear only in the registered version of Marshmallow Duel. Boots Effect The boots make you jump twice as high as normal, making it really easy to escape or attack the other player. The humour value present in the boots demands that they be fought over as almost the highest form of powerup. Strategies Ah well who said Marshmellow Duel doesn't including fashion! You're fashionalble new boots collect them for extra jumping and street cred. If you are boots jump over you enemies to win. And if you go against boots just shoot him! Grenade Effect The grenade has a similar effect to the TNT, except that it can be thrown by the player. It flies in an arc from their hand and destroys the first piece of ground it hits. It does not harm players. If it is thrown out the top of the screen, it simply disappears. Strategies Grendade is fun yet dno't use it to kill because it's wont. Destroy the floor like with explosions. DO NOT using on top floor this is where grendade destroys off scrreen. I understand if your don't see explosion why bother!?! ?!?!?!??!?!1111 Puck Effect The nuclear puck is a lot like the mine, except that it moves along the ground when thrown. If it hits a player, it will blow them up into the air. It moves slightly faster than a player can run, and will surf over one-brick wide gaps in the ground. If it goes across a larger gap, it will fall down to a lower level, or into the marshmallow. It can destroy players even if it hits them in midair. On top of this, it can be very useful for destroying placed mines. Strategies The nuking puck is a small rat that crawled on the floor to the ground of enemie and explos them. To use start from higher floor. Against it just jump and safety happens. Warp Effect The warp simply teleports anyone who touches it to some random location on the map. No assurance is given that it won't place you somewhere lousy, like directly over the marshmallow with no ground to stand on, which can be annoying. Strategies Time Warp power up takes you to somewhere else. It make s you fall into the floor or marshmallow or the sky. Use it to go somewhere and you donut know were it is. Chute Effect The parachute is simply a parachute. It slows the owner's descent, and allows them to control the direction in which they fall. It can be very useful for avoiding a nasty fall. The parachute can only be used in midair. Strategies !!!!!LOLO!!!! BEST of weapons parachut takes you through sky slowly parchuting downways. If you use it, to stop falling. If someone use parachut agains you shoot bastard! Hook Effect The hook is a handy climbing tool. It can grasp onto higher ground and fling the player up onto the next level. It can also be used to grab onto ropes as you fall past them. It is only useable in midair. Strategies Hook is useless eyecandy. Only to look good, don't use the hook for wasting time only. It can jump at climbing but don't even try just shoot hoook enemei because hes lau;ghing you. |