C:/DevKitPro/!MDuel/source/wp_shield.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_shield.h"
00021 #include "player.h"
00022 #include "gameManager.h"
00023 
00024 wp_shield::~wp_shield()
00025 {
00026         unEquipAction();
00027 }
00028 
00029 void wp_shield::weaponTick()
00030 {       
00031         if (pawn->isOnRope())
00032                 effect->setPos(256, 256);       //this will always be offscreen if the player is always onscreen
00033         else
00034                 effect->setPos(6, -3);
00035                 
00036         Weapon::weaponTick();
00037 }
00038         
00039 void wp_shield::equipAction()
00040 {
00041         effect = new spriteObject(pawn->gm);
00042         effect->setPallete(pawn->gm->FXSprite.palleteID);
00043         //GFX warning!
00044         effect->giveSprite(pawn->gm->FXSprite.spriteData, OBJ_SIZE_32X32, 16, 16, 60, 6, -3);
00045         effect->setFrame(31);
00046         effect->setCollision(spriteObject::COL_SOLID);
00047         effect->setBounds(-4, 3, 11, -2);
00048         pawn->addChild(effect);
00049 }
00050 
00051 void wp_shield::unEquipAction()
00052 {
00053         pawn->removeChild(/*effect*/);
00054 }

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