gameManager::pickupGraphics Struct Reference

holds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time More...

#include <gameManager.h>

List of all members.

Public Attributes

u16 spawnGFX
 GFX to be used for the 'spawn puff' effect.
u16 dieGFX
 GFX to be used for the dieing 'pop' effect.
u16 blobGFX
 GFX to be used for the purple blob.
u16 iconGFX
 GFX to be used for the icon in front.
bool bInUse
 true if this lot of pickup graphics are currently being used by a Pickup


Detailed Description

holds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time

Definition at line 155 of file gameManager.h.


Member Data Documentation

u16 gameManager::pickupGraphics::spawnGFX

GFX to be used for the 'spawn puff' effect.

Definition at line 158 of file gameManager.h.

Referenced by Pickup::Pickup().

u16 gameManager::pickupGraphics::dieGFX

GFX to be used for the dieing 'pop' effect.

Definition at line 160 of file gameManager.h.

Referenced by Pickup::~Pickup().

u16 gameManager::pickupGraphics::blobGFX

GFX to be used for the purple blob.

Definition at line 162 of file gameManager.h.

Referenced by Pickup::Pickup().

u16 gameManager::pickupGraphics::iconGFX

GFX to be used for the icon in front.

Definition at line 164 of file gameManager.h.

Referenced by Pickup::Pickup().

bool gameManager::pickupGraphics::bInUse

true if this lot of pickup graphics are currently being used by a Pickup

Definition at line 166 of file gameManager.h.

Referenced by Pickup::Pickup(), and Pickup::~Pickup().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 13 23:27:54 2007 for MDuel DS by  doxygen 1.5.1-p1