C:/DevKitPro/!MDuel/source/wp_boot.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_boot.h"
00021 #include "player.h"
00022 #include "gameManager.h"
00023 
00024 wp_boot::~wp_boot()
00025 {
00026         unEquipAction();
00027 }
00028 
00029 void wp_boot::equipAction()
00030 {
00031         effect = new spriteObject(pawn->gm);
00032         effect->setPallete(pawn->gm->bootsSprite.palleteID);
00033         effect->giveGFX((pawn == pawn->gm->player1 ? pawn->gm->bootsGFX[0] : pawn->gm->bootsGFX[1]), OBJ_SIZE_32X32, 16, 16, 60, 0, 0);
00034         effect->setFrame(pawn->getFrame());
00035         pawn->addChild(effect);
00036         pawn->setAttachment(effect);
00037 }
00038 
00039 void wp_boot::unEquipAction()
00040 {
00041         if (effect != NULL)
00042         {
00043                 pawn->removeChild(/*effect*/);
00044                 if (pawn->getAttachment() == effect)    //this prevents an overwrite when we get 2 dunces in a row
00045                         pawn->setAttachment(NULL);
00046         }
00047 }
00048 
00049 void wp_boot::weaponFireAction()
00050 {
00051         pawn->jump(true);
00052         #ifdef __WITHSOUND
00053         pawn->playSound(&pawn->gm->bootsJump);
00054         #endif
00055 }

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