#include <wp_net_proj.h>
Inherits spriteObject.
Inheritance diagram for wp_net_proj:
Public Member Functions | |
wp_net_proj (spriteManager *newsm, Player *p) | |
virtual | ~wp_net_proj () |
virtual void | updateSprite () |
The main 'tick' loop for this sprite, executed every frame. | |
Public Attributes | |
Player * | owner |
Definition at line 30 of file wp_net_proj.h.
wp_net_proj::wp_net_proj | ( | spriteManager * | newsm, | |
Player * | p | |||
) |
Definition at line 25 of file wp_net_proj.cpp.
References spriteObject::COL_SOLID, gameManager::FXSprite, spriteObject::giveSprite(), owner, spriteObject::setBounds(), spriteObject::setCollision(), spriteObject::setFrame(), spriteObject::setIgnored(), spriteObject::setLayer(), spriteObject::setPallete(), and spriteObject::sm.
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wp_net_proj::~wp_net_proj | ( | ) | [virtual] |
Definition at line 42 of file wp_net_proj.cpp.
void wp_net_proj::updateSprite | ( | ) | [virtual] |
The main 'tick' loop for this sprite, executed every frame.
Basically updates visual properties only - further logic is left for child classes to implement.
Reimplemented from spriteObject.
Definition at line 47 of file wp_net_proj.cpp.
References spriteObject::destroy(), spriteObject::getx(), and spriteObject::updateSprite().
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