wp_chut Class Reference

#include <wp_chut.h>

Inherits Weapon.

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List of all members.

Public Member Functions

 wp_chut (Player *p)
virtual ~wp_chut ()
virtual void weaponTick ()
 Executed every frame to fire the Weapon if it is a held-fire Weapon and firing.

Protected Member Functions

virtual void weaponFireAction ()
 Actions to perform when the Weapon is fired.
virtual void stopFiring ()
 Called by a Player to stop this Weapon from firing, usually to stop a held-fire Weapon's weaponFireAction().

Static Protected Attributes

static const s16 FALLSPEED = 128

Detailed Description

Definition at line 26 of file wp_chut.h.


Constructor & Destructor Documentation

wp_chut::wp_chut ( Player p  )  [inline]

Definition at line 29 of file wp_chut.h.

References Weapon::ammo, Weapon::bHeldFire, Weapon::canFireCrouching, Weapon::canFireInAir, Weapon::canFireStanding, Weapon::canMoveWhileFiring, Weapon::myType, and Pickup::PT_CHUT.

wp_chut::~wp_chut (  )  [virtual]

Definition at line 24 of file wp_chut.cpp.

References Weapon::isFiring(), Weapon::pawn, Player::updateAnimation(), and Weapon::wasFiring().

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Member Function Documentation

void wp_chut::weaponTick (  )  [virtual]

Executed every frame to fire the Weapon if it is a held-fire Weapon and firing.

Reimplemented from Weapon.

Definition at line 30 of file wp_chut.cpp.

References FALLSPEED, spriteObject::getvy(), Weapon::isFiring(), massObject::isOnGround(), Weapon::pawn, spriteObject::setFrame(), spriteObject::setvy(), stopFiring(), Player::updateAnimation(), Weapon::wasFiring(), and Weapon::weaponTick().

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void wp_chut::weaponFireAction (  )  [protected, virtual]

Actions to perform when the Weapon is fired.

This may be only executed once for single-fire Weapons or every frame for held-fire Weapons.

Implements Weapon.

Definition at line 48 of file wp_chut.cpp.

References gameManager::chutOpen, Player::gm, Weapon::pawn, spriteObject::playSound(), and Player::setUnstable().

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void wp_chut::stopFiring (  )  [protected, virtual]

Called by a Player to stop this Weapon from firing, usually to stop a held-fire Weapon's weaponFireAction().

Reimplemented from Weapon.

Definition at line 56 of file wp_chut.cpp.

References gameManager::chutClose, Player::gm, Weapon::pawn, spriteObject::playSound(), Player::setUnstable(), and Weapon::stopFiring().

Referenced by weaponTick().

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Member Data Documentation

const s16 wp_chut::FALLSPEED = 128 [static, protected]

Definition at line 51 of file wp_chut.h.

Referenced by weaponTick().


The documentation for this class was generated from the following files:
Generated on Tue Mar 13 23:27:56 2007 for MDuel DS by  doxygen 1.5.1-p1