C:/DevKitPro/!MDuel/source/wp_invis.h

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #ifndef _WP_INVIS_H
00021 #define _WP_INVIS_H
00022 
00023 #include "macros.h"
00024 #include "weapon.h"
00025 
00026 class wp_invis : public Weapon
00027 {
00028         public:
00029                 wp_invis(Player* p) : Weapon(p), invisActive(false)
00030                 {
00031                         #ifdef __MDDEBUG
00032                         className = "wp_invis";
00033                         macros::debugMessage(className, "constructor");
00034                         #endif
00035                         canFireStanding = true;
00036                         canFireInAir = false;
00037                         canFireCrouching = false;
00038                         canMoveWhileFiring = true;
00039                         ammo = 2;
00040                         bHeldFire = false;
00041                         myType = Pickup::PT_INVIS;
00042                 }
00043                 virtual ~wp_invis();
00044                 
00045                 virtual void weaponTick();
00046                 
00047         protected:
00048                 virtual void weaponFireAction();
00049                 
00050         private:
00051                 bool invisActive;
00052 };
00053 
00054 #endif

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