C:/DevKitPro/!MDuel/source/macros.h File Reference

#include <PA9.h>
#include <string>

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Namespaces

namespace  macros
namespace  std

Defines

#define OFFX   -50
 x screen position (in pixels) for hidden sprites (ie offscreen somewhere)
#define OFFY   -256
 y screen position (in pixels) for hidden sprites (ie offscreen somewhere)

Functions

string macros::getPlayerName (u8 playerNum, string playerNames, bool leftPadding=true)
 Parse player names string and return player name for a specific number.


Define Documentation

#define OFFX   -50

x screen position (in pixels) for hidden sprites (ie offscreen somewhere)

Definition at line 38 of file macros.h.

Referenced by spriteObject::deleteSprite(), gameManager::generateBricks(), spriteObject::giveGFX(), spriteObject::giveSprite(), menuBottom::pickupsRender(), and menuBottom::statsRender().

#define OFFY   -256

y screen position (in pixels) for hidden sprites (ie offscreen somewhere)

Definition at line 40 of file macros.h.

Referenced by spriteObject::deleteSprite(), gameManager::generateBricks(), spriteObject::giveGFX(), spriteObject::giveSprite(), menuBottom::pickupsRender(), and menuBottom::statsRender().


Generated on Tue Mar 13 23:27:53 2007 for MDuel DS by  doxygen 1.5.1-p1