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Here is a list of all class members with links to the classes they belong to:
- s -
saveSRAM() :
menuBottom
saveStats() :
menuBottom
saveWarningMenu() :
menuBottom
scoreDeath() :
menuBottom
scoreKill() :
menuBottom
scoreRound() :
menuBottom
scoreTime() :
menuBottom
screen :
spriteManager
SCREENH :
spriteObject
SCREENW :
spriteObject
SDIR_DOWN :
pickupSpawner
SDIR_LEFT :
pickupSpawner
SDIR_RIGHT :
pickupSpawner
selectedItem :
menuBottom
selectedItem2 :
menuBottom
selectPlayer() :
menuBottom
setAlpha() :
spriteManager
setAnim() :
spriteObject
setArbitraryAnim() :
spriteObject
setAttachment() :
spriteObject
setBasePos() :
spriteObject
setBounds() :
spriteObject
setCenter() :
spriteObject
setCheckCollision() :
spriteObject
setCollision() :
spriteObject
setControls() :
Player
setDirection() :
pickupSpawner
setFlipped() :
spriteObject
setFrame() :
spriteObject
setIdlePeriod() :
wp_weasel_proj
setIgnored() :
spriteObject
setInputInterrupt() :
Player
setLayer() :
spriteObject
setLength() :
Rope
setLifetime() :
spriteObject
setPallete() :
Player
,
spriteObject
setParent() :
spriteObject
setPos() :
Rope
,
spriteObject
setRawSpeed() :
spriteObject
setRotation() :
spriteObject
setRotSet() :
spriteObject
setSoundChannel() :
spriteObject
setSpawner() :
Pickup
setSpeed() :
spriteObject
setStartFlipped() :
Player
setStartPos() :
Player
settingsPage :
menuBottom
settingsPlayer :
menuBottom
setTransparency() :
spriteObject
setType() :
Pickup
setUnstable() :
Player
setvx() :
spriteObject
setvy() :
spriteObject
setWeapon() :
Player
shouldExplode() :
Pickup
showPickups :
menuBottom
singleFireSprite() :
singleFireSprite
size :
spriteManager::soundData
skipTick :
wp_1000V
skullLoop :
gameManager
skullPickup :
gameManager
sm :
spriteObject
smallSplash :
gameManager
soundChannel :
spriteObject
soundLooping() :
spriteManager
soundLoopings :
spriteManager
soundTick() :
spriteManager
spawnDir :
pickupSpawner
spawner :
Pickup
spawnerCounters :
menuGBottom
spawnerSprite :
menuGBottom
spawnerSpriteL :
menuGBottom
spawnerSpriteR :
menuGBottom
spawnGFX :
gameManager::pickupGraphics
,
gameManager
spawnPickup() :
menuGBottom
spawnPuff :
gameManager
spriteData :
spriteManager::spriteSet
spriteID :
spriteObject
spriteManager() :
spriteManager
spriteObject() :
spriteObject
sprites :
spriteManager
spriteSetHasPallete() :
spriteManager
spriteSetLoadPallete() :
spriteManager
sramAction() :
menuBottom
sramLoadDefaults() :
menuBottom
sramLoadPrevVars() :
menuBottom
sramSavePrevVars() :
menuBottom
standingBounds :
wp_weasel_proj
,
Player
startFlipped :
Player
startNetted() :
Player
startx :
Player
starty :
Player
staticSprite :
spriteObject
statistics :
menuBottom
statsAction() :
menuBottom
statsMenu() :
menuBottom
statsNav() :
menuBottom
statsRender() :
menuBottom
statTimerID :
gameManager
stopFiring() :
wp_hook
,
wp_magnet
,
Weapon
,
wp_chut
stopNetted() :
Player
stopSound() :
spriteObject
,
spriteManager
swapHBounds() :
spriteObject
swapVBounds() :
spriteObject
Generated on Tue Mar 13 23:27:54 2007 for MDuel DS by
1.5.1-p1