C:/DevKitPro/!MDuel/source/wp_weasel_proj.h

Go to the documentation of this file.
00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #ifndef _WPWEASELPROJ_H
00021 #define _WPWEASELPROJ_H
00022 
00023 #include <PA9.h>
00024 #include "macros.h"
00025 #include "massObject.h"
00026 
00027 //forward declaration
00028 class Player;
00029 
00030 class wp_weasel_proj : public massObject
00031 {
00032         public:
00033                 wp_weasel_proj(spriteManager* newsm, Player* p);
00034                 virtual ~wp_weasel_proj();
00035                 
00036                 virtual void updateSprite();
00037         
00038         private:
00039                 Player* owner;
00040                 
00041                 static const s8 standingBounds[];
00042                 static const s8 hangingBounds[];
00043                 static const s8 fallingBounds[];
00044                 
00045                 static const u8 INITIALDELAY = 45;
00046                 static const u16 WALKSPEED = 384;
00047                 static const u8 WALKANIMSPEED = 6;              //like ticksperframe
00048                 static const u8 HANGDELAY = 30;
00049                 
00050                 u16 idleTime;
00051                 bool justStoppedIdling; //animation helper
00052                 
00053                 void setIdlePeriod(u16 framesToWait) {idleTime = framesToWait;}
00054                 void runLeft() {setFlipped(false, false); vx = WALKSPEED*-1;}
00055                 void runRight() {setFlipped(true, false); vx = WALKSPEED;}
00056                 void changeDirection()
00057                 {
00058                         if (!isOnGround())
00059                                 return;
00060                         if (vx < 0)
00061                                 runRight();
00062                         else if (vx > 0)
00063                                 runLeft();
00064                         else if (vx == 0)
00065                         {
00066                                 if (!flippedh)
00067                                         runLeft();
00068                                 else
00069                                         runRight();
00070                         }
00071                 }
00072                 bool atEdge();  //detect if we are about to fall off a platform
00073                 
00074                 void playWalking();
00075                 void playFalling();
00076                 void hangDown();
00077                 
00078                 void playRandomSnarl();
00079 };
00080 
00081 #endif

Generated on Tue Mar 13 23:27:53 2007 for MDuel DS by  doxygen 1.5.1-p1