activate() | gameManager | [inline, virtual] |
addPickup(Pickup *p) | gameManager | |
allowPickupSpawning() | gameManager | [inline] |
backGroundSprite | spriteManager | |
bActive | spriteManager | |
bigSplash | gameManager | |
boomerangLoop | gameManager | |
bootsGFX | gameManager | |
bootsJump | gameManager | |
bootsSprite | gameManager | |
bulletReflect | gameManager | |
chutClose | gameManager | |
chutOpen | gameManager | |
clearOutSprites(bool keepSound=false) | gameManager | [virtual] |
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
deactivate() | gameManager | [inline, virtual] |
drawMallow() | gameManager | |
dunceGFX | gameManager | |
dunceHatSprite | gameManager | |
duncePickup | gameManager | |
FXSprite | gameManager | |
gameBottom | gameManager | |
gameEndTimer | gameManager | [private] |
gameManager(u8 newscreen=0) | gameManager | [inline] |
gameSprites | spriteManager | |
gameTick() | gameManager | [virtual] |
generateBricks() | gameManager | |
generateRopes() | gameManager | |
generateSpawners() | gameManager | |
getNextAvailablePickupGFXSet() | gameManager | |
getNextPalleteID() | spriteManager | [protected] |
getNextSpriteID(u8 minIndex=0) | spriteManager | [protected] |
gotPickup | gameManager | |
gunFire | gameManager | |
hookHit | gameManager | |
invisOff | gameManager | |
invisOn | gameManager | |
isActive() | spriteManager | [inline, virtual] |
isGamePaused() | gameManager | |
isResetting() const | spriteManager | [inline] |
isSprite(s8 index) const | spriteManager | [inline] |
lightningHit | gameManager | |
lightningLoop | gameManager | |
loadBootsSpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadDunceSpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadEnvSpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadFXSpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1) | spriteManager | |
loadPallete(void *newpallete) | spriteManager | |
loadPickupSpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadPlayer1SpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadPlayer2SpriteSet(const unsigned short *p, const unsigned char *s) | gameManager | |
loadSound(soundData *ref, const u8 *data, const u32 *size) | spriteManager | [inline] |
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1) | spriteManager | |
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY) | spriteManager | |
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s) | spriteManager | |
magnetLoop | gameManager | |
MALLOWYPOS | gameManager | [static] |
menuBase | gameManager | |
menuTop | gameManager | |
mineDrop | gameManager | |
mineExp | gameManager | |
netThrow | gameManager | |
p1RoundScore | gameManager | |
p1score | gameManager | |
p2RoundScore | gameManager | |
p2score | gameManager | |
palletes | spriteManager | [protected] |
pauseSpawning | gameManager | [private] |
pickupGFX | gameManager | |
pickupMask | gameManager | |
pickups | gameManager | |
pickupSpawners | gameManager | |
pickupSprite | gameManager | |
platformExplode | gameManager | |
player1 | gameManager | |
player1000VPallete | gameManager | |
player1000VPalleteData | gameManager | |
player1Sprite | gameManager | |
player2 | gameManager | |
player2Sprite | gameManager | |
playerDied(Player *p, u8 weaponID=18, bool skipKill=false) | gameManager | [private] |
playerDiedSilently(Player *p) | gameManager | |
playerDisintegrated(Player *p) | gameManager | |
playerLightningd(Player *p) | gameManager | |
playerMined(Player *p) | gameManager | |
playerPucked(Player *p) | gameManager | |
playerSank(Player *p) | gameManager | |
playerSkulled(Player *p) | gameManager | |
playerWeaseled(Player *p) | gameManager | |
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127) | spriteManager | |
pointsToWin | gameManager | |
preloadGFX() | gameManager | |
refreshPalletes() | gameManager | |
removePickup(Pickup *p) | gameManager | |
removeSprite(s8 index) | spriteManager | [inline] |
replaceSprite(u8 id, void *newSprite) | spriteManager | |
resetBackground() | spriteManager | |
resetGame(bool ending=false) | gameManager | |
resetScores() | gameManager | [inline] |
resetText() | spriteManager | |
ROUNDENDTIMEOUT | gameManager | [private, static] |
roundNumber | gameManager | [private] |
screen | spriteManager | |
setAlpha(u8 transLevel) | spriteManager | |
skullLoop | gameManager | |
skullPickup | gameManager | |
smallSplash | gameManager | |
soundLooping(s8 channel) | spriteManager | |
soundLoopings | spriteManager | [protected] |
soundTick() | spriteManager | |
spawnGFX | gameManager | |
spawnPuff | gameManager | |
spriteManager(u8 newscreen=0) | spriteManager | [inline] |
sprites | spriteManager | [protected] |
spriteSetHasPallete(spriteSet *s) | spriteManager | |
spriteSetLoadPallete(spriteSet *s) | spriteManager | |
statTimerID | gameManager | |
stopSound(s8 channel) | spriteManager | |
teleport | gameManager | |
throwSound | gameManager | |
tileSprite | gameManager | |
totalReset | spriteManager | [protected] |
unloadBackground() | spriteManager | |
unloadGFX() | gameManager | |
updateSpriteGFX(s8 spriteID, void *GFXid) | spriteManager | |
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y) | spriteManager | |
weaselSounds | gameManager | |
~gameManager() | gameManager | [virtual] |
~spriteManager() | spriteManager | [inline, virtual] |