C:/DevKitPro/!MDuel/source/player.cpp File Reference

#include "player.h"
#include "pickup.h"
#include "weapon.h"
#include "gameManager.h"
#include "weaponIncludes.h"
#include "menuBottom.h"

Include dependency graph for player.cpp:

Go to the source code of this file.

Defines

#define HU   (Pad.Held.Up && !bIgnoreInput)
#define HR   (Pad.Held.Right && !bIgnoreInput)
#define HD   (Pad.Held.Down && !bIgnoreInput)
#define HL   (Pad.Held.Left && !bIgnoreInput)
#define HA   (Pad.Held.A && !bIgnoreInput)
#define HB   (Pad.Held.B && !bIgnoreInput)
#define HX   (Pad.Held.X && !bIgnoreInput)
#define HY   (Pad.Held.Y && !bIgnoreInput)
#define HRT   (Pad.Held.R && !bIgnoreInput)
#define HLT   (Pad.Held.L && !bIgnoreInput)
#define NU   (Pad.Newpress.Up && !bIgnoreInput)
#define NR   (Pad.Newpress.Right && !bIgnoreInput)
#define ND   (Pad.Newpress.Down && !bIgnoreInput)
#define NL   (Pad.Newpress.Left && !bIgnoreInput)
#define NA   (Pad.Newpress.A && !bIgnoreInput)
#define NB   (Pad.Newpress.B && !bIgnoreInput)
#define NX   (Pad.Newpress.X && !bIgnoreInput)
#define NY   (Pad.Newpress.Y && !bIgnoreInput)
#define NRT   (Pad.Newpress.R && !bIgnoreInput)
#define NLT   (Pad.Newpress.L && !bIgnoreInput)


Define Documentation

#define HA   (Pad.Held.A && !bIgnoreInput)

Definition at line 32 of file player.cpp.

Referenced by Player::checkPad().

#define HB   (Pad.Held.B && !bIgnoreInput)

Definition at line 33 of file player.cpp.

Referenced by Player::checkPad().

#define HD   (Pad.Held.Down && !bIgnoreInput)

Definition at line 30 of file player.cpp.

Referenced by Player::checkPad().

#define HL   (Pad.Held.Left && !bIgnoreInput)

Definition at line 31 of file player.cpp.

Referenced by Player::checkPad().

#define HLT   (Pad.Held.L && !bIgnoreInput)

Definition at line 37 of file player.cpp.

Referenced by Player::checkPad().

#define HR   (Pad.Held.Right && !bIgnoreInput)

Definition at line 29 of file player.cpp.

Referenced by Player::checkPad().

#define HRT   (Pad.Held.R && !bIgnoreInput)

Definition at line 36 of file player.cpp.

Referenced by Player::checkPad().

#define HU   (Pad.Held.Up && !bIgnoreInput)

Definition at line 28 of file player.cpp.

Referenced by Player::checkPad().

#define HX   (Pad.Held.X && !bIgnoreInput)

Definition at line 34 of file player.cpp.

Referenced by Player::checkPad().

#define HY   (Pad.Held.Y && !bIgnoreInput)

Definition at line 35 of file player.cpp.

Referenced by Player::checkPad().

#define NA   (Pad.Newpress.A && !bIgnoreInput)

Definition at line 42 of file player.cpp.

Referenced by Player::checkPad().

#define NB   (Pad.Newpress.B && !bIgnoreInput)

Definition at line 43 of file player.cpp.

Referenced by Player::checkPad().

#define ND   (Pad.Newpress.Down && !bIgnoreInput)

Definition at line 40 of file player.cpp.

Referenced by Player::checkPad().

#define NL   (Pad.Newpress.Left && !bIgnoreInput)

Definition at line 41 of file player.cpp.

Referenced by Player::checkPad().

#define NLT   (Pad.Newpress.L && !bIgnoreInput)

Definition at line 47 of file player.cpp.

Referenced by Player::checkPad().

#define NR   (Pad.Newpress.Right && !bIgnoreInput)

Definition at line 39 of file player.cpp.

Referenced by Player::checkPad().

#define NRT   (Pad.Newpress.R && !bIgnoreInput)

Definition at line 46 of file player.cpp.

Referenced by Player::checkPad().

#define NU   (Pad.Newpress.Up && !bIgnoreInput)

Definition at line 38 of file player.cpp.

Referenced by Player::checkPad().

#define NX   (Pad.Newpress.X && !bIgnoreInput)

Definition at line 44 of file player.cpp.

Referenced by Player::checkPad().

#define NY   (Pad.Newpress.Y && !bIgnoreInput)

Definition at line 45 of file player.cpp.

Referenced by Player::checkPad().


Generated on Tue Mar 13 23:27:53 2007 for MDuel DS by  doxygen 1.5.1-p1