wp_weasel Class Reference

#include <wp_weasel.h>

Inherits Weapon.

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List of all members.

Public Member Functions

 wp_weasel (Player *p)
virtual ~wp_weasel ()

Protected Member Functions

virtual void weaponFireAction ()
 Actions to perform when the Weapon is fired.

Detailed Description

Definition at line 26 of file wp_weasel.h.


Constructor & Destructor Documentation

wp_weasel::wp_weasel ( Player p  ) 

Definition at line 25 of file wp_weasel.cpp.

References Weapon::ammo, Weapon::bHeldFire, Weapon::canFireCrouching, Weapon::canFireInAir, Weapon::canFireStanding, Weapon::canMoveWhileFiring, Weapon::firingAnim, Weapon::myType, and Pickup::PT_WEASEL.

wp_weasel::~wp_weasel (  )  [virtual]

Definition at line 43 of file wp_weasel.cpp.

References Weapon::isFiring(), Weapon::pawn, Player::updateAnimation(), and Weapon::wasFiring().

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Member Function Documentation

void wp_weasel::weaponFireAction (  )  [protected, virtual]

Actions to perform when the Weapon is fired.

This may be only executed once for single-fire Weapons or every frame for held-fire Weapons.

Implements Weapon.

Definition at line 49 of file wp_weasel.cpp.

References spriteObject::getBottom(), spriteObject::getFlippedh(), spriteObject::getLeft(), spriteObject::getRight(), Player::gm, Weapon::pawn, and spriteObject::setPos().

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The documentation for this class was generated from the following files:
Generated on Tue Mar 13 23:27:56 2007 for MDuel DS by  doxygen 1.5.1-p1