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00020 #ifndef _SINGLEFIRESPRITE_H
00021 #define _SINGLEFIRESPRITE_H
00022
00023 #include "macros.h"
00024 #include "spriteObject.h"
00025
00035 class singleFireSprite : public spriteObject
00036 {
00037 public:
00038 singleFireSprite(spriteManager* newsm, u8 palID, const unsigned char* spriteData, vector<u8> frames, u8 ticksPerFrame, u8 sizex, u8 sizey, u8 cx = 16, u8 cy = 16, s16 nx = OFFX, s16 ny = OFFY, u8 minIndex = 0, u8 colorMode = 1);
00039 singleFireSprite(spriteManager* newsm, u8 palID, u16 gfxID, vector<u8> frames, u8 ticksPerFrame, u8 sizex, u8 sizey, u8 cx = 16, u8 cy = 16, s16 nx = OFFX, s16 ny = OFFY, u8 minIndex = 0, u8 colorMode = 1);
00040
00041 virtual void updateSprite();
00042 virtual ~singleFireSprite();
00043
00044 private:
00045
00046 };
00047
00048 #endif