#include <gameManager.h>
Public Attributes | |
u16 | spawnGFX |
GFX to be used for the 'spawn puff' effect. | |
u16 | dieGFX |
GFX to be used for the dieing 'pop' effect. | |
u16 | blobGFX |
GFX to be used for the purple blob. | |
u16 | iconGFX |
GFX to be used for the icon in front. | |
bool | bInUse |
true if this lot of pickup graphics are currently being used by a Pickup |
Definition at line 155 of file gameManager.h.
GFX to be used for the 'spawn puff' effect.
Definition at line 158 of file gameManager.h.
Referenced by Pickup::Pickup().
GFX to be used for the dieing 'pop' effect.
Definition at line 160 of file gameManager.h.
Referenced by Pickup::~Pickup().
GFX to be used for the purple blob.
Definition at line 162 of file gameManager.h.
Referenced by Pickup::Pickup().
GFX to be used for the icon in front.
Definition at line 164 of file gameManager.h.
Referenced by Pickup::Pickup().
true if this lot of pickup graphics are currently being used by a Pickup
Definition at line 166 of file gameManager.h.
Referenced by Pickup::Pickup(), and Pickup::~Pickup().