C:/DevKitPro/!MDuel/source/spriteManager.h File Reference

#include <PA9.h>
#include <vector>
#include <string>
#include "macros.h"
#include "../data/all_gfx_ed.c"

Include dependency graph for spriteManager.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  spriteManager
 The spriteManger is responsible for managing low-level memory allocation for the needs of spriteObjects. More...
struct  spriteManager::spriteSet
 A set of raw data that spriteObjects may use to easily load themselves. More...
struct  spriteManager::bgSprite
 A set of raw data that tiled image backgrounds may use to be more easily loaded. More...
struct  spriteManager::soundData
 A set of raw data that sounds may use to be more easily played. More...


Generated on Tue Mar 13 23:27:53 2007 for MDuel DS by  doxygen 1.5.1-p1