#include "player.h"
#include "pickup.h"
#include "weapon.h"
#include "gameManager.h"
#include "weaponIncludes.h"
#include "menuBottom.h"
Include dependency graph for player.cpp:
Go to the source code of this file.
Defines | |
#define | HU (Pad.Held.Up && !bIgnoreInput) |
#define | HR (Pad.Held.Right && !bIgnoreInput) |
#define | HD (Pad.Held.Down && !bIgnoreInput) |
#define | HL (Pad.Held.Left && !bIgnoreInput) |
#define | HA (Pad.Held.A && !bIgnoreInput) |
#define | HB (Pad.Held.B && !bIgnoreInput) |
#define | HX (Pad.Held.X && !bIgnoreInput) |
#define | HY (Pad.Held.Y && !bIgnoreInput) |
#define | HRT (Pad.Held.R && !bIgnoreInput) |
#define | HLT (Pad.Held.L && !bIgnoreInput) |
#define | NU (Pad.Newpress.Up && !bIgnoreInput) |
#define | NR (Pad.Newpress.Right && !bIgnoreInput) |
#define | ND (Pad.Newpress.Down && !bIgnoreInput) |
#define | NL (Pad.Newpress.Left && !bIgnoreInput) |
#define | NA (Pad.Newpress.A && !bIgnoreInput) |
#define | NB (Pad.Newpress.B && !bIgnoreInput) |
#define | NX (Pad.Newpress.X && !bIgnoreInput) |
#define | NY (Pad.Newpress.Y && !bIgnoreInput) |
#define | NRT (Pad.Newpress.R && !bIgnoreInput) |
#define | NLT (Pad.Newpress.L && !bIgnoreInput) |
#define HA (Pad.Held.A && !bIgnoreInput) |
#define HB (Pad.Held.B && !bIgnoreInput) |
#define HD (Pad.Held.Down && !bIgnoreInput) |
#define HL (Pad.Held.Left && !bIgnoreInput) |
#define HLT (Pad.Held.L && !bIgnoreInput) |
#define HR (Pad.Held.Right && !bIgnoreInput) |
#define HRT (Pad.Held.R && !bIgnoreInput) |
#define HU (Pad.Held.Up && !bIgnoreInput) |
#define HX (Pad.Held.X && !bIgnoreInput) |
#define HY (Pad.Held.Y && !bIgnoreInput) |
#define NA (Pad.Newpress.A && !bIgnoreInput) |
#define NB (Pad.Newpress.B && !bIgnoreInput) |
#define ND (Pad.Newpress.Down && !bIgnoreInput) |
#define NL (Pad.Newpress.Left && !bIgnoreInput) |
#define NLT (Pad.Newpress.L && !bIgnoreInput) |
#define NR (Pad.Newpress.Right && !bIgnoreInput) |
#define NRT (Pad.Newpress.R && !bIgnoreInput) |
#define NU (Pad.Newpress.Up && !bIgnoreInput) |
#define NX (Pad.Newpress.X && !bIgnoreInput) |
#define NY (Pad.Newpress.Y && !bIgnoreInput) |