#include <wp_net.h>
Inherits Weapon.
Inheritance diagram for wp_net:
Public Member Functions | |
wp_net (Player *p) | |
virtual | ~wp_net () |
Protected Member Functions | |
virtual void | weaponFireAction () |
Actions to perform when the Weapon is fired. |
Definition at line 26 of file wp_net.h.
wp_net::wp_net | ( | Player * | p | ) |
Definition at line 25 of file wp_net.cpp.
References Weapon::ammo, Weapon::bHeldFire, Weapon::canFireCrouching, Weapon::canFireInAir, Weapon::canFireStanding, Weapon::canMoveWhileFiring, Weapon::firingAnim, Weapon::myType, and Pickup::PT_NET.
wp_net::~wp_net | ( | ) | [virtual] |
Definition at line 43 of file wp_net.cpp.
void wp_net::weaponFireAction | ( | ) | [protected, virtual] |
Actions to perform when the Weapon is fired.
This may be only executed once for single-fire Weapons or every frame for held-fire Weapons.
Implements Weapon.
Definition at line 45 of file wp_net.cpp.
References spriteObject::getFlippedh(), spriteObject::getLeft(), spriteObject::getRight(), spriteObject::gety(), Player::gm, gameManager::netThrow, Weapon::pawn, spriteObject::playSound(), spriteObject::setFlipped(), spriteObject::setPos(), spriteObject::setSpeed(), and Player::WALKSPEED.
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