C:/DevKitPro/!MDuel/source/wp_gren.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_gren.h"
00021 #include "wp_gren_proj.h"
00022 #include "player.h"
00023 #include "gameManager.h"
00024 
00025 wp_gren::wp_gren(Player* p) : Weapon(p)
00026 {
00027         #ifdef __MDDEBUG
00028         className = "wp_gren";
00029         macros::debugMessage(className, "constructor");
00030         #endif
00031         canFireStanding = true;
00032         canFireInAir = false;
00033         canFireCrouching = false;
00034         canMoveWhileFiring = false;
00035         ammo = 1;
00036         bHeldFire = false;
00037         
00038         u8 f[2] = {32, 33};
00039         firingAnim = vector<u8>(f, f+2);
00040         myType = Pickup::PT_GRENADE;
00041 }
00042 
00043 wp_gren::~wp_gren() {}
00044 
00045 void wp_gren::weaponFireAction()
00046 {
00047         wp_gren_proj *m = new wp_gren_proj(pawn->gm, pawn);
00048         m->setPos(pawn->getx(), pawn->getTop());
00049         m->setSpeed((pawn->getFlippedh() ? (s16)(Player::WALKSPEED>>8)*-1 : Player::WALKSPEED>>8), Player::JUMPIMPULSE>>8);
00050         #ifdef __WITHSOUND
00051         pawn->playSound(&pawn->gm->throwSound);
00052         #endif
00053 }

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