wp_weasel_proj Member List

This is the complete list of members for wp_weasel_proj, including all inherited members.

addChild(spriteObject *other)spriteObject
ANIMSPEEDspriteObject [static]
arbFramesspriteObject [protected]
arbitraryAnimspriteObject [protected]
arbitraryFrameCounterspriteObject [protected]
arbitrarySpeedspriteObject [protected]
arbitraryTimeCounterspriteObject [protected]
atEdge()wp_weasel_proj [private]
attachmentspriteObject [protected]
bNeedsGFXCleanupspriteObject
boundsspriteObject [protected]
bRotatingspriteObject [protected]
bStasismassObject [protected]
centerxspriteObject [protected]
centeryspriteObject [protected]
changeDirection()wp_weasel_proj [inline, private]
checkCollisionspriteObject [protected]
checkCollisions(u8 indexToCheckFrom=0)spriteObject [virtual]
checkPenetration()massObject [virtual]
childSpritespriteObject [protected]
COL_BASEABLE enum valuespriteObject
COL_CENTERPOINT enum valuespriteObject
COL_DOWNBASEABLE enum valuespriteObject
COL_DOWNONLY enum valuespriteObject
COL_NONE enum valuespriteObject
COL_PIXELPERFECT enum valuespriteObject
COL_SOLID enum valuespriteObject
COL_SOLIDBASEABLE enum valuespriteObject
collidingWith(spriteObject *other)massObject [virtual]
collisionspriteObject [protected]
collisionInfo enum namespriteObject
deleteSprite()spriteObject
destroy()spriteObject [inline]
disableLifetime()spriteObject [inline]
disableRotation()spriteObject [inline]
enableRotation()spriteObject [inline]
fallingBoundswp_weasel_proj [private, static]
flippedhspriteObject [protected]
flippedvspriteObject [protected]
framespriteObject [protected]
framesToLivespriteObject [protected]
getAttachment() constspriteObject [inline]
getBottom() constspriteObject [inline]
getFlippedh() constspriteObject [inline]
getFlippedv() constspriteObject [inline]
getFrame() constspriteObject [inline]
getGFXid() constspriteObject [inline]
getIgnored()spriteObject [inline]
getLeft() constspriteObject [inline]
getLifetime()spriteObject [inline]
getPalleteID() constspriteObject [inline]
getRawvx() constspriteObject [inline]
getRawvy() constspriteObject [inline]
getRight() constspriteObject [inline]
getSpriteID() constspriteObject [inline]
getTop() constspriteObject [inline]
getvx() constspriteObject [inline]
getvy() constspriteObject [inline]
getx() constspriteObject [inline]
gety() constspriteObject [inline]
gfxIDspriteObject [protected]
giveGFX(u16 GFXid, u8 sizex, u8 sizey, u8 cx=16, u8 cy=16, u8 minIndex=0, s16 nx=0, s16 ny=0, u8 colorMode=1)spriteObject
givePallete(const unsigned short *palleteData)spriteObject
giveSprite(const unsigned char *spriteData, u8 sizex, u8 sizey, u8 cx=16, u8 cy=16, u8 minIndex=0, s16 nx=0, s16 ny=0, u8 colorMode=1)spriteObject
GRAVITYmassObject [protected, static]
groundedmassObject [protected]
HANGDELAYwp_weasel_proj [private, static]
hangDown()wp_weasel_proj [private]
hangingBoundswp_weasel_proj [private, static]
hasGraphics() constspriteObject
hasSoundLooping()spriteObject [inline]
idleTimewp_weasel_proj [private]
ignoreUntilUntouchedspriteObject [protected]
inHorizPlaneOf(const spriteObject *other) const spriteObject
INITIALDELAYwp_weasel_proj [private, static]
inVertPlaneOf(const spriteObject *other) const spriteObject
isAttachmentspriteObject [protected]
isBaseable() constspriteObject
isColliding(const spriteObject *other, bool checkReverse=true) const spriteObject [virtual]
isFacing(const spriteObject *other) const spriteObject
isFrozen()massObject [inline]
isInAnim() constspriteObject [inline]
isOnGround() constmassObject [inline]
isOver(const spriteObject *other) const spriteObject
isStandingOn(const spriteObject *other) const spriteObject
isUnder(const spriteObject *other) const spriteObject
justStoppedIdlingwp_weasel_proj [private]
layerspriteObject [protected]
makeStatic()spriteObject [inline, virtual]
markedForDeletion()spriteObject [inline]
massObject(spriteManager *newsm)massObject
oldFliphspriteObject [protected]
oldFlipvspriteObject [protected]
oldFramespriteObject [protected]
oldxspriteObject [protected]
oldyspriteObject [protected]
ownerwp_weasel_proj [private]
palleteIDspriteObject [protected]
parentSpritespriteObject [protected]
playFalling()wp_weasel_proj [private]
playRandomSnarl()wp_weasel_proj [private]
playSound(const u8 *sound, const u32 *size, bool repeat=false, u8 vol=127)spriteObject
playSound(spriteManager::soundData *sound, bool repeat=false, u8 vol=127)spriteObject
playWalking()wp_weasel_proj [private]
pointCollision(s16 x, s16 y)spriteObject [inline]
removeChild()spriteObject
rotAnglespriteObject [protected]
rotSetIDspriteObject [protected]
runLeft()wp_weasel_proj [inline, private]
runRight()wp_weasel_proj [inline, private]
SCREENHspriteObject [static]
SCREENWspriteObject [static]
setAnim(u8 f1, u8 f2, u8 s, u8 type=ANIM_LOOP, u8 times=-1)spriteObject [inline]
setArbitraryAnim(vector< u8 > frames, bool loop, u8 ticksPerFrame=TICKSPERFRAME)spriteObject [inline]
setAttachment(spriteObject *o)spriteObject [inline]
setBasePos(s16 ny)spriteObject [inline]
setBounds(s8 t, s8 r, s8 b, s8 l)spriteObject [inline]
setBounds(s8 arr[4])spriteObject [inline]
setCenter(u8 x, u8 y)spriteObject [inline]
setCheckCollision(bool ch)spriteObject [inline]
setCollision(collisionInfo c)spriteObject [inline]
setFlipped(bool fh, bool fv=false)spriteObject
setFrame(u8 fr)spriteObject [inline]
setIdlePeriod(u16 framesToWait)wp_weasel_proj [inline, private]
setIgnored(spriteObject *o)spriteObject [inline]
setLayer(u8 newLayer)spriteObject [inline]
setLifetime(u16 numSecs)spriteObject [inline]
setPallete(u8 id)spriteObject [inline, virtual]
setParent(spriteObject *other)spriteObject
setPos(s16 nx, s16 ny)spriteObject [inline, virtual]
setRawSpeed(s32 nvx, s32 nvy)spriteObject [inline]
setRotation(u16 newRot)spriteObject [inline]
setRotSet(u8 rs)spriteObject [inline]
setSoundChannel(s8 channel)spriteObject [inline]
setSpeed(float nvx, float nvy)spriteObject [inline]
setSpeed(s32 nvx, s32 nvy)spriteObject [inline]
setTransparency(u8 transLevel=15)spriteObject
setvx(s32 nvx)spriteObject [inline]
setvy(s32 nvy)spriteObject [inline]
smspriteObject [protected]
soundChannelspriteObject [protected]
spriteIDspriteObject [protected]
spriteObject(spriteManager *newsm)spriteObject
spriteObject(const spriteObject &s)spriteObject
standingBoundswp_weasel_proj [private, static]
staticSpritespriteObject [protected]
stopSound()spriteObject [inline]
swapHBounds()spriteObject [inline, protected]
swapVBounds()spriteObject [inline, protected]
TERMINALVELmassObject [protected, static]
TICKSPERFRAMEspriteObject [static]
turnAround()spriteObject [virtual]
UPDATEDflipspriteObject [protected]
UPDATEDlayerspriteObject [protected]
updatePallete(s8 newPalID, u8 sizex, u8 sizey, u8 colorMode=1)spriteObject
updateSprite()wp_weasel_proj [virtual]
vxspriteObject [protected]
vyspriteObject [protected]
WALKANIMSPEEDwp_weasel_proj [private, static]
WALKSPEEDwp_weasel_proj [private, static]
wasGroundedmassObject [protected]
wasOnGround() constmassObject [inline]
wp_weasel_proj(spriteManager *newsm, Player *p)wp_weasel_proj
xspriteObject [protected]
yspriteObject [protected]
~massObject()massObject [virtual]
~spriteObject()spriteObject [virtual]
~wp_weasel_proj()wp_weasel_proj [virtual]


Generated on Tue Mar 13 23:27:56 2007 for MDuel DS by  doxygen 1.5.1-p1