activate() | menuTitle | [inline, virtual] |
backgroundAngle | menuTitle | [private] |
backGroundSprite | spriteManager | |
bActive | spriteManager | |
bRotateBackground | menuTitle | [private] |
clearOutSprites(bool keepSound=false) | spriteManager | [virtual] |
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
deactivate() | menuTitle | [inline, virtual] |
gameSprites | spriteManager | |
gameTick() | menuTitle | [virtual] |
getNextPalleteID() | spriteManager | [protected] |
getNextSpriteID(u8 minIndex=0) | spriteManager | [protected] |
isActive() | spriteManager | [inline, virtual] |
isResetting() const | spriteManager | [inline] |
isSprite(s8 index) const | spriteManager | [inline] |
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1) | spriteManager | |
loadPallete(void *newpallete) | spriteManager | |
loadRotatingBackground() | menuTitle | |
loadSound(soundData *ref, const u8 *data, const u32 *size) | spriteManager | [inline] |
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1) | spriteManager | |
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY) | spriteManager | |
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s) | spriteManager | |
menuTitle(u8 newScreen=0) | menuTitle | |
palletes | spriteManager | [protected] |
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127) | spriteManager | |
removeSprite(s8 index) | spriteManager | [inline] |
replaceSprite(u8 id, void *newSprite) | spriteManager | |
resetBackground() | spriteManager | |
resetText() | spriteManager | |
screen | spriteManager | |
setAlpha(u8 transLevel) | spriteManager | |
soundLooping(s8 channel) | spriteManager | |
soundLoopings | spriteManager | [protected] |
soundTick() | spriteManager | |
spriteManager(u8 newscreen=0) | spriteManager | [inline] |
sprites | spriteManager | [protected] |
spriteSetHasPallete(spriteSet *s) | spriteManager | |
spriteSetLoadPallete(spriteSet *s) | spriteManager | |
stopSound(s8 channel) | spriteManager | |
totalReset | spriteManager | [protected] |
unloadBackground() | spriteManager | |
updateSpriteGFX(s8 spriteID, void *GFXid) | spriteManager | |
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y) | spriteManager | |
~menuTitle() | menuTitle | [virtual] |
~spriteManager() | spriteManager | [inline, virtual] |