C:/DevKitPro/!MDuel/source/wp_1000V.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_1000V.h"
00021 #include "player.h"
00022 #include "gameManager.h"
00023 
00024 wp_1000V::~wp_1000V()
00025 {
00026         #ifdef __MDDEBUG
00027         className = "wp_1000V";
00028         macros::debugMessage(className, "constructor");
00029         #endif
00030         pawn->updatePallete(playerNormPallete, OBJ_SIZE_32X32);
00031 }
00032 
00033 void wp_1000V::weaponTick()
00034 {
00035         skipTick = !skipTick;
00036 
00037         if (skipTick)
00038                 return;
00039         
00040         //lightningy flicker of palletes
00041         if (pawn->getPalleteID() == playerNormPallete)
00042                 pawn->updatePallete(pawn->gm->player1000VPallete, OBJ_SIZE_32X32);
00043         else
00044                 pawn->updatePallete(playerNormPallete, OBJ_SIZE_32X32);
00045 }

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