spriteManager::spriteSet Struct Reference

A set of raw data that spriteObjects may use to easily load themselves. More...

#include <spriteManager.h>

List of all members.

Public Attributes

s8 palleteID
const unsigned short * palleteData
const unsigned char * spriteData


Detailed Description

A set of raw data that spriteObjects may use to easily load themselves.

Contains both pallete and GFX data. Note that a spriteSet must have its pallete loaded into memory before it can be useful, this is done via spriteManager::spriteSetLoadPallete()

Definition at line 132 of file spriteManager.h.


Member Data Documentation

s8 spriteManager::spriteSet::palleteID

Definition at line 134 of file spriteManager.h.

Referenced by spriteManager::spriteSetHasPallete(), and spriteManager::spriteSetLoadPallete().

const unsigned short* spriteManager::spriteSet::palleteData

Definition at line 135 of file spriteManager.h.

Referenced by spriteManager::loadSpriteSet(), and spriteManager::spriteSetLoadPallete().

const unsigned char* spriteManager::spriteSet::spriteData

Definition at line 136 of file spriteManager.h.

Referenced by spriteManager::loadSpriteSet().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 13 23:27:55 2007 for MDuel DS by  doxygen 1.5.1-p1