#include <PA9.h>
#include <vector>
#include <string>
#include "macros.h"
#include "spriteObject.h"
#include "floorTile.h"
#include "rope.h"
#include "pickupSpawner.h"
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Classes | |
class | gameManager |
Class to manage game sprites and handle high-level game logic. More... | |
struct | gameManager::pickupGraphics |
holds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time More... |