C:/DevKitPro/!MDuel/source/wp_chut.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_chut.h"
00021 #include "player.h"
00022 #include "gameManager.h"
00023 
00024 wp_chut::~wp_chut()
00025 {
00026         if (isFiring() || wasFiring())
00027                 pawn->updateAnimation();
00028 }
00029 
00030 void wp_chut::weaponTick()
00031 {       
00032         if (pawn->isOnGround() && isFiring())
00033                 stopFiring();
00034         
00035         if (isFiring())
00036         {
00037                 if (pawn->getvy() > (FALLSPEED>>8))
00038                         pawn->setvy(FALLSPEED>>8);
00039                 pawn->setFrame(36);
00040         } else if (wasFiring())
00041         {
00042                 pawn->updateAnimation();
00043         }
00044         
00045         Weapon::weaponTick();
00046 }
00047 
00048 void wp_chut::weaponFireAction()
00049 {
00050         pawn->setUnstable(false);
00051         #ifdef __WITHSOUND
00052         pawn->playSound(&pawn->gm->chutOpen);
00053         #endif
00054 }
00055 
00056 void wp_chut::stopFiring()
00057 {
00058         Weapon::stopFiring();
00059         pawn->setUnstable(false);
00060         #ifdef __WITHSOUND
00061         pawn->playSound(&pawn->gm->chutClose);
00062         #endif
00063 }

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