menuBottom Member List

This is the complete list of members for menuBottom, including all inherited members.

_ALLPICKUPSmenuBottom [private, static]
_NAMESOFFSETmenuBottom [private, static]
_NUMPICKUPSmenuBottom [private, static]
_NUMSAVESLOTSmenuBottom [private, static]
_PICKUPOFFSETmenuBottom [private, static]
_PLAYER1IDOFFSETmenuBottom [private, static]
_PLAYER2IDOFFSETmenuBottom [private, static]
_PLAYERPALSOFFSETmenuBottom [private, static]
_PLAYERSPRSOFFSETmenuBottom [private, static]
_ROUNDSOFFSETmenuBottom [private, static]
_SETTINGSOFFSETmenuBottom [private, static]
_SRAMIDmenuBottom [private, static]
_SRAMIDOFFSETmenuBottom [private, static]
_STATSLENmenuBottom [private, static]
_STATSOFFSETmenuBottom [private, static]
actionFunctionmenuBottom [private]
activate()menuBottom [inline, virtual]
alterPlayerName(u8 playerID, u8 letterID, s8 modBy)menuBottom [private]
autoMenuClickRegions()menuBottom [private]
backGroundSpritespriteManager
bActivespriteManager
characterMenu()menuBottom [private]
charAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
charNameAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
charNameNav()menuBottom [private]
charNameRender(u8 i)menuBottom [private]
charNav()menuBottom [private]
charRender(u8 i)menuBottom [private]
clearMenus()menuBottom [private]
clearOutSprites(bool keepSound=false)menuBottom [virtual]
controlsAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
controlsMenu()menuBottom [private]
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
creditsAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
creditsMenu()menuBottom [private]
cursormenuBottom [private]
cursorSpritemenuBottom [private]
deactivate()menuBottom [inline, virtual]
dieWhileDancingmenuBottom
drawStatsFor(u8 player, u8 page)menuBottom [private]
editingNamemenuBottom [private]
erasePlayer(u8 player)menuBottom [private]
gameBottommenuBottom
gameSpritesspriteManager
gameTick()menuBottom [virtual]
gameTopmenuBottom
getDeathsForPlayer(s8 player, s8 weaponID) const menuBottom [private]
getKillsForPlayer(s8 player, s8 weaponID) const menuBottom [private]
getLosses(s8 player) constmenuBottom [private]
getNextPalleteID()spriteManager [protected]
getNextSpriteID(u8 minIndex=0)spriteManager [protected]
getPlayerPalleteData(u8 idNum)menuBottom [private]
getPlayerPalleteID(u8 idNum)menuBottom [private]
getPlayerSpriteData(u8 idNum)menuBottom [private]
getTies(s8 player) constmenuBottom [private]
getTimeForPlayer(s8 player, s8 weaponID) const menuBottom [private]
getWins(s8 player) constmenuBottom [private]
GLOBALSLOTSIZEmenuBottom [private, static]
isActive()spriteManager [inline, virtual]
isResetting() constspriteManager [inline]
isSprite(s8 index) constspriteManager [inline]
isSRAMSaved()menuBottom [private]
loadBackground()menuBottom
loadCursorSpriteSet(const unsigned short *p, const unsigned char *s)menuBottom
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1)spriteManager
loadMenuSpriteSet(const unsigned short *p, const unsigned char *s)menuBottom
loadPallete(void *newpallete)spriteManager
loadPickupSpriteSet(const unsigned short *p, const unsigned char *s)menuBottom
loadPlayerGFX(u8 dataNum, u8 playerNum)menuBottom [private]
loadSound(soundData *ref, const u8 *data, const u32 *size)spriteManager [inline]
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1)spriteManager
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY)spriteManager
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s)spriteManager
loadSRAM(bool firstLoad=false)menuBottom [private]
mainAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
mainMenu(u8 prevScreen=0)menuBottom [private]
makeCursor()menuBottom [private]
makeInstructions(u8 frame, u8 xpos)menuBottom [private]
makePickupIcon(string text, u8 num, u16 curx, u16 cury)menuBottom [private]
MAXPICKUPSONSCREENmenuBottom [private, static]
menuBottom(u8 newScreen=0)menuBottom
menuCancelmenuBottom
menuColSizemenuBottom [private]
menuItemsmenuBottom [private]
menuMovemenuBottom
menuOkmenuBottom
menuRepeatDelaymenuBottom [private, static]
menuRepeatermenuBottom [private]
menuSpritemenuBottom [private]
menuTopmenuBottom
miscAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
miscMenu()menuBottom [private]
miscNav()menuBottom [private]
navFunctionmenuBottom [private]
normalNav()menuBottom [private]
normalRender(u8 i)menuBottom [private]
numPickupsmenuBottom
palletesspriteManager [protected]
pickupMaskmenuBottom [private]
pickupMenu()menuBottom [private]
pickupsAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
pickupSelected(u8 pickupID)menuBottom [private]
pickupSpritemenuBottom [private]
pickupsRender(u8 i)menuBottom [private]
pickupToggle(u8 i)menuBottom [private]
player1idmenuBottom
player2idmenuBottom
playerColorCycle(u8 i)menuBottom [private]
playerGFXCycle(u8 i)menuBottom [private]
playerNamesmenuBottom
playerPal1menuBottom [private]
playerPal2menuBottom [private]
playerPal3menuBottom [private]
playerPal4menuBottom [private]
playerPallete1menuBottom
playerPallete2menuBottom
playerPallete3menuBottom
playerPallete4menuBottom
playerPalsmenuBottom [private]
playerRenameMenu(u8 playerID)menuBottom [private]
PLAYERSLOTSIZEmenuBottom [private, static]
playerSprite1menuBottom
playerSprite2menuBottom
playerSprite3menuBottom
playerSprsmenuBottom [private]
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127)spriteManager
prevDieWhileDancingmenuBottom [private]
prevNumPickupsmenuBottom [private]
prevPickupMaskmenuBottom [private]
prevPlayer1idmenuBottom [private]
prevPlayer2idmenuBottom [private]
prevPlayerNamesmenuBottom [private]
prevPlayerPalsmenuBottom [private]
prevPlayerSprsmenuBottom [private]
prevRoundNummenuBottom [private]
prevShowPickupsmenuBottom [private]
readStatValueAt(u16 offset) constmenuBottom [private]
removeSprite(s8 index)spriteManager [inline]
renderFunctionmenuBottom [private]
replaceSprite(u8 id, void *newSprite)spriteManager
resetBackground()spriteManager
resetText()spriteManager
roundNummenuBottom [private]
roundsAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
roundsMenu()menuBottom [private]
roundsNav()menuBottom [private]
saveSRAM(bool dontCheck=false, u8 menuNumber=0)menuBottom [private]
saveStats()menuBottom
saveWarningMenu()menuBottom [private]
scoreDeath(u8 player, u8 weaponID=18)menuBottom
scoreKill(u8 player, u8 weaponID=18)menuBottom
scoreRound(u8 winner, u8 loser, bool tied)menuBottom
scoreTime(u8 player, u8 weaponID, u16 timeSecs)menuBottom
screenspriteManager
selectedItemmenuBottom [private]
selectedItem2menuBottom [private]
selectPlayer(u8 i, u8 playerNum)menuBottom [private]
setAlpha(u8 transLevel)spriteManager
settingsPagemenuBottom [private]
settingsPlayermenuBottom [private]
showPickupsmenuBottom
soundLooping(s8 channel)spriteManager
soundLoopingsspriteManager [protected]
soundTick()spriteManager
spriteManager(u8 newscreen=0)spriteManager [inline]
spritesspriteManager [protected]
spriteSetHasPallete(spriteSet *s)spriteManager
spriteSetLoadPallete(spriteSet *s)spriteManager
sramAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
sramLoadDefaults()menuBottom [private]
sramLoadPrevVars()menuBottom [private]
sramSavePrevVars()menuBottom [private]
statisticsmenuBottom [private]
statsAction(bool stylusTouched=false, bool stylusActivated=false)menuBottom [private]
statsMenu()menuBottom [private]
statsNav()menuBottom [private]
statsRender(u8 i)menuBottom [private]
stopSound(s8 channel)spriteManager
totalResetspriteManager [protected]
touchingWhichItem(u16 x, u16 y)menuBottom [private]
unloadBackground()spriteManager
updatePlayerIcon(u8 i)menuBottom [private]
updateSpriteGFX(s8 spriteID, void *GFXid)spriteManager
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y)spriteManager
WEAPONBLOCKSIZEmenuBottom [private, static]
writeStatValueAt(u16 offset, u16 value)menuBottom [private]
~menuBottom()menuBottom [virtual]
~spriteManager()spriteManager [inline, virtual]


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