#include <floorTile.h>
Inherits spriteObject.
Inheritance diagram for floorTile:
Public Member Functions | |
floorTile (spriteManager *newsm) | |
Build this floorTile and handle all the tedious stuff that we could just as easily do with a spriteObject. | |
virtual | ~floorTile () |
The only differences from that of spriteObject are automated setup of collision, bounds and screen layer.
Definition at line 38 of file floorTile.h.
floorTile::floorTile | ( | spriteManager * | newsm | ) |
Build this floorTile and handle all the tedious stuff that we could just as easily do with a spriteObject.
newsm | spriteManager to manage this floorTile. |
Definition at line 28 of file floorTile.cpp.
References spriteObject::COL_DOWNBASEABLE, spriteObject::setBounds(), spriteObject::setCollision(), and spriteObject::setLayer().
Here is the call graph for this function:
floorTile::~floorTile | ( | ) | [virtual] |
Definition at line 39 of file floorTile.cpp.