C:/DevKitPro/!MDuel/source/gameManager.h File Reference

#include <PA9.h>
#include <vector>
#include <string>
#include "macros.h"
#include "spriteObject.h"
#include "floorTile.h"
#include "rope.h"
#include "pickupSpawner.h"

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Classes

class  gameManager
 Class to manage game sprites and handle high-level game logic. More...
struct  gameManager::pickupGraphics
 holds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time More...


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