MDuel DS Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
equipWeaponA Weapon that performs an action on its owning Player when it is picked up and dropped
floorTileA very basic class to automate setting up the game's floor
gameManagerClass to manage game sprites and handle high-level game logic
gameManager::pickupGraphicsHolds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time
massObjectThe base class for any spriteObject that should obey the effects of gravity
menuBottomThe interactive menu screen manager which manages an interface to all game configuration options
menuBottom::menuItemProperties needed to display a specific menu element
menuGBottomThe 'status' screen manager responsible for drawing scores and the Pickup generator
menuTitleThe top screen for the game frontend, which is not interactive at all and really only serves to look pretty
PickupPickups are a spriteObjects that collide with Players, performing actions on them
pickupSpawnerA spriteObject that is additionally responsible for spawning Pickups into the level
pickupSpawner::pendingPickupA Pickup that has not yet been spawned
PlayerA Player is a spriteObject that responds to input events on the DS
RopeRopes are spriteObjects that a Player can use to climb up and down between platforms
singleFireSpriteA spriteObject that plays through an animation cycle once and then deletes itself
spriteManagerThe spriteManger is responsible for managing low-level memory allocation for the needs of spriteObjects
spriteManager::bgSpriteA set of raw data that tiled image backgrounds may use to be more easily loaded
spriteManager::soundDataA set of raw data that sounds may use to be more easily played
spriteManager::spriteSetA set of raw data that spriteObjects may use to easily load themselves
spriteObjectThe basic class for a self-managing sprite
spriteObject::boundingboxBounding box, in pixel offsets from sprite registration point
titleWidgetTitleWidget is a very simple sprite behaviour that simply vibrates around in a small area around titleWidget::BASEX and titleWidget::BASEY
WeaponAn abstract class to be extended to handle any sort of inventory logic a Player requires when holding a specific Pickup
wp_1000V
wp_boomerang
wp_boomerang_proj
wp_boot
wp_chut
wp_dunce
wp_gren
wp_gren_proj
wp_gun
wp_hook
wp_invis
wp_magnet
wp_mine
wp_mine_proj
wp_net
wp_net_proj
wp_puck
wp_puck_proj
wp_shield
wp_warp
wp_weasel
wp_weasel_proj

Generated on Tue Mar 13 23:27:54 2007 for MDuel DS by  doxygen 1.5.1-p1