gameManager Member List

This is the complete list of members for gameManager, including all inherited members.

activate()gameManager [inline, virtual]
addPickup(Pickup *p)gameManager
allowPickupSpawning()gameManager [inline]
backGroundSpritespriteManager
bActivespriteManager
bigSplashgameManager
boomerangLoopgameManager
bootsGFXgameManager
bootsJumpgameManager
bootsSpritegameManager
bulletReflectgameManager
chutClosegameManager
chutOpengameManager
clearOutSprites(bool keepSound=false)gameManager [virtual]
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
deactivate()gameManager [inline, virtual]
drawMallow()gameManager
dunceGFXgameManager
dunceHatSpritegameManager
duncePickupgameManager
FXSpritegameManager
gameBottomgameManager
gameEndTimergameManager [private]
gameManager(u8 newscreen=0)gameManager [inline]
gameSpritesspriteManager
gameTick()gameManager [virtual]
generateBricks()gameManager
generateRopes()gameManager
generateSpawners()gameManager
getNextAvailablePickupGFXSet()gameManager
getNextPalleteID()spriteManager [protected]
getNextSpriteID(u8 minIndex=0)spriteManager [protected]
gotPickupgameManager
gunFiregameManager
hookHitgameManager
invisOffgameManager
invisOngameManager
isActive()spriteManager [inline, virtual]
isGamePaused()gameManager
isResetting() constspriteManager [inline]
isSprite(s8 index) constspriteManager [inline]
lightningHitgameManager
lightningLoopgameManager
loadBootsSpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadDunceSpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadEnvSpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadFXSpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1)spriteManager
loadPallete(void *newpallete)spriteManager
loadPickupSpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadPlayer1SpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadPlayer2SpriteSet(const unsigned short *p, const unsigned char *s)gameManager
loadSound(soundData *ref, const u8 *data, const u32 *size)spriteManager [inline]
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1)spriteManager
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY)spriteManager
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s)spriteManager
magnetLoopgameManager
MALLOWYPOSgameManager [static]
menuBasegameManager
menuTopgameManager
mineDropgameManager
mineExpgameManager
netThrowgameManager
p1RoundScoregameManager
p1scoregameManager
p2RoundScoregameManager
p2scoregameManager
palletesspriteManager [protected]
pauseSpawninggameManager [private]
pickupGFXgameManager
pickupMaskgameManager
pickupsgameManager
pickupSpawnersgameManager
pickupSpritegameManager
platformExplodegameManager
player1gameManager
player1000VPalletegameManager
player1000VPalleteDatagameManager
player1SpritegameManager
player2gameManager
player2SpritegameManager
playerDied(Player *p, u8 weaponID=18, bool skipKill=false)gameManager [private]
playerDiedSilently(Player *p)gameManager
playerDisintegrated(Player *p)gameManager
playerLightningd(Player *p)gameManager
playerMined(Player *p)gameManager
playerPucked(Player *p)gameManager
playerSank(Player *p)gameManager
playerSkulled(Player *p)gameManager
playerWeaseled(Player *p)gameManager
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127)spriteManager
pointsToWingameManager
preloadGFX()gameManager
refreshPalletes()gameManager
removePickup(Pickup *p)gameManager
removeSprite(s8 index)spriteManager [inline]
replaceSprite(u8 id, void *newSprite)spriteManager
resetBackground()spriteManager
resetGame(bool ending=false)gameManager
resetScores()gameManager [inline]
resetText()spriteManager
ROUNDENDTIMEOUTgameManager [private, static]
roundNumbergameManager [private]
screenspriteManager
setAlpha(u8 transLevel)spriteManager
skullLoopgameManager
skullPickupgameManager
smallSplashgameManager
soundLooping(s8 channel)spriteManager
soundLoopingsspriteManager [protected]
soundTick()spriteManager
spawnGFXgameManager
spawnPuffgameManager
spriteManager(u8 newscreen=0)spriteManager [inline]
spritesspriteManager [protected]
spriteSetHasPallete(spriteSet *s)spriteManager
spriteSetLoadPallete(spriteSet *s)spriteManager
statTimerIDgameManager
stopSound(s8 channel)spriteManager
teleportgameManager
throwSoundgameManager
tileSpritegameManager
totalResetspriteManager [protected]
unloadBackground()spriteManager
unloadGFX()gameManager
updateSpriteGFX(s8 spriteID, void *GFXid)spriteManager
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y)spriteManager
weaselSoundsgameManager
~gameManager()gameManager [virtual]
~spriteManager()spriteManager [inline, virtual]


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