#include <titleWidget.h>
Inherits spriteObject.
Inheritance diagram for titleWidget:
Public Member Functions | |
titleWidget (spriteManager *newsm) | |
Create a titleWidget and assign it a spriteManager. | |
virtual | ~titleWidget () |
virtual void | updateSprite () |
Make this spriteObject vibrate around in an exciting fashion. | |
Static Private Attributes | |
static const s16 | BASEX = 95 |
the screen x position, in pixels, that this graphic should vibrate around near | |
static const s16 | BASEY = 95 |
the screen y position, in pixels, that this graphic should vibrate around near |
I don't really remember why I thought this needed its own class, I mean really it could have just as easily been done from menuTitle. Perhaps it was going to have some additional functionality that I just plain forgot about.
Definition at line 35 of file titleWidget.h.
titleWidget::titleWidget | ( | spriteManager * | newsm | ) |
Create a titleWidget and assign it a spriteManager.
newsm | the spriteManager which should manage this spriteObject |
Definition at line 27 of file titleWidget.cpp.
titleWidget::~titleWidget | ( | ) | [virtual] |
Definition at line 32 of file titleWidget.cpp.
void titleWidget::updateSprite | ( | ) | [virtual] |
Make this spriteObject vibrate around in an exciting fashion.
Reimplemented from spriteObject.
Definition at line 40 of file titleWidget.cpp.
References BASEX, BASEY, spriteObject::setPos(), and spriteObject::updateSprite().
Here is the call graph for this function:
const s16 titleWidget::BASEX = 95 [static, private] |
the screen x position, in pixels, that this graphic should vibrate around near
Definition at line 44 of file titleWidget.h.
Referenced by updateSprite().
const s16 titleWidget::BASEY = 95 [static, private] |
the screen y position, in pixels, that this graphic should vibrate around near
Definition at line 46 of file titleWidget.h.
Referenced by updateSprite().