#include <PA9.h>
#include <vector>
#include <string>
#include "macros.h"
#include "../data/all_gfx_ed.c"
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Classes | |
class | spriteManager |
The spriteManger is responsible for managing low-level memory allocation for the needs of spriteObjects. More... | |
struct | spriteManager::spriteSet |
A set of raw data that spriteObjects may use to easily load themselves. More... | |
struct | spriteManager::bgSprite |
A set of raw data that tiled image backgrounds may use to be more easily loaded. More... | |
struct | spriteManager::soundData |
A set of raw data that sounds may use to be more easily played. More... |