Player Member List

This is the complete list of members for Player, including all inherited members.

addChild(spriteObject *other)spriteObject
ANIMSPEEDspriteObject [static]
arbFramesspriteObject [protected]
arbitraryAnimspriteObject [protected]
arbitraryFrameCounterspriteObject [protected]
arbitrarySpeedspriteObject [protected]
arbitraryTimeCounterspriteObject [protected]
attachmentspriteObject [protected]
basicInput(bool hr, bool hl, bool hu, bool hd, bool nr, bool nl, bool nu, bool nd, bool hf, bool nf)Player
bClimbingRopePlayer [protected]
bCrouchingPlayer [protected]
bIgnoreInputPlayer [protected]
bJustUnwarpedPlayer [protected]
bNeedsGFXCleanupspriteObject
bounce(bool pushedForwards=false)Player
boundsspriteObject [protected]
bRollingPlayer [protected]
bRotatingspriteObject [protected]
bStasismassObject [protected]
bUnstablePlayer [protected]
centerxspriteObject [protected]
centeryspriteObject [protected]
checkCollisionspriteObject [protected]
checkCollisions(u8 indexToCheckFrom=0)spriteObject [virtual]
checkPad()Player
checkPenetration()massObject [virtual]
childSpritespriteObject [protected]
clearWeapon()Player
climbRope(bool hd)Player
CLIMBSPEEDPlayer [static]
COL_BASEABLE enum valuespriteObject
COL_CENTERPOINT enum valuespriteObject
COL_DOWNBASEABLE enum valuespriteObject
COL_DOWNONLY enum valuespriteObject
COL_NONE enum valuespriteObject
COL_PIXELPERFECT enum valuespriteObject
COL_SOLID enum valuespriteObject
COL_SOLIDBASEABLE enum valuespriteObject
collideNormally(Player *o)Player
collidingWith(spriteObject *other)Player [virtual]
collisionspriteObject [protected]
collisionInfo enum namespriteObject
collisionState enum namePlayer
crouch()Player
crouchingBoundsPlayer [protected, static]
CS_BASICHIT enum valuePlayer
CS_BOOMERANG enum valuePlayer
CS_GRENFALL enum valuePlayer
CS_INVISPLAYER enum valuePlayer
CS_NONE enum valuePlayer
CS_SHIELDPLAYER enum valuePlayer
CS_TNTFALL enum valuePlayer
CS_WARPEDPLAYER enum valuePlayer
currWeaponPlayer [protected]
defaultPalleteIDPlayer
deleteSprite()spriteObject
destroy()spriteObject [inline]
disableControls()Player [inline]
disableLifetime()spriteObject [inline]
disableRotation()spriteObject [inline]
enableRotation()spriteObject [inline]
fallingBoundsPlayer [protected, static]
flippedhspriteObject [protected]
flippedvspriteObject [protected]
forceAnimUpdatePlayer [protected]
framespriteObject [protected]
framesToLivespriteObject [protected]
freezePlayer()Player [inline]
getAttachment() constspriteObject [inline]
getBottom() constspriteObject [inline]
getFlippedh() constspriteObject [inline]
getFlippedv() constspriteObject [inline]
getFrame() constspriteObject [inline]
getGFXid() constspriteObject [inline]
getIgnored()spriteObject [inline]
getLeft() constspriteObject [inline]
getLifetime()spriteObject [inline]
getPalleteID() constspriteObject [inline]
getPlayerNum()Player [inline]
getRawvx() constspriteObject [inline]
getRawvy() constspriteObject [inline]
getRight() constspriteObject [inline]
getSpriteID() constspriteObject [inline]
getTop() constspriteObject [inline]
getvx() constspriteObject [inline]
getvy() constspriteObject [inline]
getWeapon()Player [inline]
getx() constspriteObject [inline]
gety() constspriteObject [inline]
gfxIDspriteObject [protected]
giveGFX(u16 GFXid, u8 sizex, u8 sizey, u8 cx=16, u8 cy=16, u8 minIndex=0, s16 nx=0, s16 ny=0, u8 colorMode=1)spriteObject
givePallete(const unsigned short *palleteData)spriteObject
giveSprite(const unsigned char *spriteData, u8 sizex, u8 sizey, u8 cx=16, u8 cy=16, u8 minIndex=0, s16 nx=0, s16 ny=0, u8 colorMode=1)spriteObject
gmPlayer
GRAVITYmassObject [protected, static]
groundDeleted(collisionState newCollState=CS_NONE)Player
groundedmassObject [protected]
handleNetted(bool upPressed)Player
has1000V()Player
hasBoomerang()Player
hasGraphics() constspriteObject
hasShield()Player
hasSoundLooping()spriteObject [inline]
ignoreUntilUntouchedspriteObject [protected]
inHorizPlaneOf(const spriteObject *other) const spriteObject
inputInterruptPlayer [protected]
inVertPlaneOf(const spriteObject *other) const spriteObject
isAttachmentspriteObject [protected]
isBaseable() constspriteObject
isColliding(const spriteObject *other, bool checkReverse=true)Player [virtual]
massObject::isColliding(const spriteObject *other, bool checkReverse=true) const spriteObject [virtual]
isCrouched()Player [inline]
isDisabled()Player [inline]
isFacing(const spriteObject *other) const spriteObject
isFrozen()massObject [inline]
isInAnim() constspriteObject [inline]
isNetted()Player [inline]
isOnGround() constmassObject [inline]
isOnRope()Player [inline]
isOver(const spriteObject *other) const spriteObject
isStandingOn(const spriteObject *other) const spriteObject
isUnder(const spriteObject *other) const spriteObject
isUnstable()Player [inline]
jump(bool bootsJump=false)Player
JUMPIMPULSEPlayer [static]
justfell()Player
justJumpedPlayer [protected]
justlanded(bool hr, bool hl)Player
justTouchingRope()Player [inline]
justWarped()Player [inline]
lastCollisionPlayer
lastWeaponChangeTimePlayer [protected]
layerspriteObject [protected]
makeStatic()spriteObject [inline, virtual]
markedForDeletion()spriteObject [inline]
massObject(spriteManager *newsm)massObject
NETJUMPIMPULSEPlayer [protected, static]
NETROLLDECELPlayer [protected, static]
NETSPINSPEEDPlayer [protected, static]
nettedStrengthPlayer [protected]
oldFliphspriteObject [protected]
oldFlipvspriteObject [protected]
oldFramespriteObject [protected]
oldxspriteObject [protected]
oldyspriteObject [protected]
palleteIDspriteObject [protected]
parentSpritespriteObject [protected]
play1000VHitEffect()Player
playClimbingDown()Player
playClimbingUp()Player
playCrouching()Player
playDisintegrated()Player
Player(gameManager *newgm)Player
playerNumPlayer [protected]
playFalling()Player [inline]
playIdle()Player [inline]
playInvis()Player [inline]
playJumpedMoving()Player
playJumpedStanding()Player
playMineHitEffect()Player
playPushedBackward()Player [inline]
playPushedForward()Player [inline]
playRolling()Player
playRollingBack()Player
playRunning()Player [inline]
playSkulled()Player
playSound(const u8 *sound, const u32 *size, bool repeat=false, u8 vol=127)spriteObject
playSound(spriteManager::soundData *sound, bool repeat=false, u8 vol=127)spriteObject
playSplashEffect()Player
playVictory()Player
playWarpEffect()Player
pointCollision(s16 x, s16 y)spriteObject [inline]
POWERHITSPEEDPlayer [static]
readyForVictory()Player
removeChild()spriteObject
resetPlayer()Player [inline]
roll(bool backwards=false)Player
rotAnglespriteObject [protected]
rotSetIDspriteObject [protected]
SCREENHspriteObject [static]
SCREENWspriteObject [static]
setAnim(u8 f1, u8 f2, u8 s, u8 type=ANIM_LOOP, u8 times=-1)spriteObject [inline]
setArbitraryAnim(vector< u8 > frames, bool loop, u8 ticksPerFrame=TICKSPERFRAME)spriteObject [inline]
setAttachment(spriteObject *o)spriteObject [inline]
setBasePos(s16 ny)spriteObject [inline]
setBounds(s8 t, s8 r, s8 b, s8 l)spriteObject [inline]
setBounds(s8 arr[4])spriteObject [inline]
setCenter(u8 x, u8 y)spriteObject [inline]
setCheckCollision(bool ch)spriteObject [inline]
setCollision(collisionInfo c)spriteObject [inline]
setControls(u8 nplayerNum)Player
setFlipped(bool fh, bool fv=false)spriteObject
setFrame(u8 fr)spriteObject [inline]
setIgnored(spriteObject *o)spriteObject [inline]
setInputInterrupt(u8 frames)Player [inline]
setLayer(u8 newLayer)spriteObject [inline]
setLifetime(u16 numSecs)spriteObject [inline]
setPallete(u8 id)Player [inline, virtual]
setParent(spriteObject *other)spriteObject
setPos(s16 nx, s16 ny)spriteObject [inline, virtual]
setRawSpeed(s32 nvx, s32 nvy)spriteObject [inline]
setRotation(u16 newRot)spriteObject [inline]
setRotSet(u8 rs)spriteObject [inline]
setSoundChannel(s8 channel)spriteObject [inline]
setSpeed(float nvx, float nvy)spriteObject [inline]
setSpeed(s32 nvx, s32 nvy)spriteObject [inline]
setStartFlipped(bool f)Player [inline]
setStartPos(s16 x, s16 y)Player [inline]
setTransparency(u8 transLevel=15)spriteObject
setUnstable(bool unst)Player [inline]
setvx(s32 nvx)spriteObject [inline]
setvy(s32 nvy)spriteObject [inline]
setWeapon(Weapon *w)Player [inline]
smspriteObject [protected]
soundChannelspriteObject [protected]
spriteIDspriteObject [protected]
spriteObject(spriteManager *newsm)spriteObject
spriteObject(const spriteObject &s)spriteObject
standingBoundsPlayer [protected, static]
startFlippedPlayer [protected]
startNetted()Player
startxPlayer [protected]
startyPlayer [protected]
staticSpritespriteObject [protected]
stopNetted()Player
stopSound()spriteObject [inline]
swapHBounds()spriteObject [inline, protected]
swapVBounds()spriteObject [inline, protected]
TERMINALVELmassObject [protected, static]
TICKSPERFRAMEspriteObject [static]
touchingRopePlayer [protected]
turnAround()spriteObject [virtual]
uncrouch(bool hr, bool hl)Player
updateAnimation()Player [inline]
UPDATEDflipspriteObject [protected]
UPDATEDlayerspriteObject [protected]
updatePallete(s8 newPalID, u8 sizex, u8 sizey, u8 colorMode=1)spriteObject
updateSprite()Player [virtual]
usingChut()Player
usingInvis()Player
usingMagnet()Player
vxspriteObject [protected]
vyspriteObject [protected]
WALKSPEEDPlayer [static]
wasGroundedmassObject [protected]
wasOnGround() constmassObject [inline]
wasTouchingRopePlayer [protected]
weaponChange()Player
weaponDestroyed()Player [inline]
weaponJustClearedPlayer [protected]
xspriteObject [protected]
yspriteObject [protected]
~massObject()massObject [virtual]
~Player()Player [virtual]
~spriteObject()spriteObject [virtual]


Generated on Tue Mar 13 23:27:55 2007 for MDuel DS by  doxygen 1.5.1-p1