C:/DevKitPro/!MDuel/source/massObject.h

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 //base sprite class that is effected by gravity
00021 
00022 #ifndef _MASSOBJECT_H
00023 #define _MASSOBJECT_H
00024 
00025 #include <PA9.h>
00026 #include "macros.h"
00027 #include "spriteObject.h"
00028 
00038 class massObject : public spriteObject
00039 {
00040         public:
00041                 massObject(spriteManager* newsm);
00042                 virtual ~massObject();
00043                 
00044                 virtual void updateSprite();
00045                 virtual void checkPenetration();
00046                 virtual void collidingWith(spriteObject* other);
00047                 
00052                 bool isOnGround() const {return grounded;}
00058                 bool wasOnGround() const {return wasGrounded;}
00059                 
00065                 bool isFrozen() {return bStasis;}
00066                 
00067         protected:
00069                 static const u8 GRAVITY = 32;
00071                 static const u16 TERMINALVEL = 1024;
00072                 
00074                 bool grounded;
00076                 bool wasGrounded;
00078                 bool bStasis;
00079 };
00080 
00081 #endif

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