C:/DevKitPro/!MDuel/source/wp_puck.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_puck.h"
00021 #include "wp_puck_proj.h"
00022 #include "player.h"
00023 #include "gameManager.h"
00024 
00025 wp_puck::wp_puck(Player* p) : Weapon(p)
00026 {
00027         #ifdef __MDDEBUG
00028         className = "wp_puck";
00029         macros::debugMessage(className, "constructor");
00030         #endif
00031         canFireStanding = true;
00032         canFireInAir = false;
00033         canFireCrouching = false;
00034         canMoveWhileFiring = false;
00035         ammo = 1;
00036         bHeldFire = false;
00037         
00038         u8 f[2] = {34, 35};
00039         firingAnim = vector<u8>(f, f+2);
00040         myType = Pickup::PT_PUCK;
00041 }
00042 
00043 wp_puck::~wp_puck() {}
00044 
00045 void wp_puck::weaponFireAction()
00046 {
00047         wp_puck_proj *m = new wp_puck_proj(pawn->gm, pawn);
00048         
00049         s16 xpos = pawn->getx();
00050         s16 ypos = pawn->getBottom()-8; //bottom of puck sprite should be at our feet
00051         
00052         xpos += (pawn->getFlippedh() ? (pawn->getLeft()-4) - pawn->getx() : (pawn->getRight()+4) - pawn->getx());
00053                 
00054         m->setPos(xpos, ypos);
00055         m->setSpeed((pawn->getFlippedh() ? (s16)(Player::WALKSPEED>>8)*-2 : (Player::WALKSPEED>>8)*2), 0);
00056         #ifdef __WITHSOUND
00057         pawn->playSound(&pawn->gm->throwSound);
00058         #endif
00059 }

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