#include <wp_1000V.h>
Inherits Weapon.
Inheritance diagram for wp_1000V:
Public Member Functions | |
wp_1000V (Player *p) | |
virtual | ~wp_1000V () |
virtual void | weaponTick () |
Executed every frame to fire the Weapon if it is a held-fire Weapon and firing. | |
Protected Member Functions | |
virtual void | weaponFireAction () |
Actions to perform when the Weapon is fired. | |
Protected Attributes | |
u8 | playerNormPallete |
bool | skipTick |
Definition at line 30 of file wp_1000V.h.
wp_1000V::wp_1000V | ( | Player * | p | ) | [inline] |
Definition at line 33 of file wp_1000V.h.
References Weapon::ammo, Weapon::bHeldFire, Weapon::canFireCrouching, Weapon::canFireInAir, Weapon::canFireStanding, Player::defaultPalleteID, Weapon::myType, Weapon::pawn, playerNormPallete, and Pickup::PT_1000V.
wp_1000V::~wp_1000V | ( | ) | [virtual] |
Definition at line 24 of file wp_1000V.cpp.
References Weapon::pawn, playerNormPallete, and spriteObject::updatePallete().
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void wp_1000V::weaponTick | ( | ) | [virtual] |
Executed every frame to fire the Weapon if it is a held-fire Weapon and firing.
Reimplemented from Weapon.
Definition at line 33 of file wp_1000V.cpp.
References spriteObject::getPalleteID(), Player::gm, Weapon::pawn, gameManager::player1000VPallete, playerNormPallete, skipTick, and spriteObject::updatePallete().
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virtual void wp_1000V::weaponFireAction | ( | ) | [inline, protected, virtual] |
u8 wp_1000V::playerNormPallete [protected] |
bool wp_1000V::skipTick [protected] |