ammo | Weapon | [protected] |
bFiring | Weapon | [protected] |
bHeldFire | Weapon | [protected] |
bWasFiring | Weapon | [protected] |
canFireCrouching | Weapon | [protected] |
canFireInAir | Weapon | [protected] |
canFireStanding | Weapon | [protected] |
canMoveWhileFiring | Weapon | [protected] |
fire() | Weapon | [virtual] |
fireAnimSpeed | Weapon | [protected] |
firingAnim | Weapon | [protected] |
getAmmo() | Weapon | [inline] |
getType() | Weapon | [inline] |
handleMovementAndAmmo() | Weapon | [protected] |
isFiring() | Weapon | [inline] |
midairWeapon() | Weapon | [inline] |
myType | Weapon | [protected] |
pawn | Weapon | [protected] |
stopFiring() | Weapon | [virtual] |
wasFiring() | Weapon | [inline] |
Weapon(Player *p) | Weapon | |
weaponFireAction()=0 | Weapon | [protected, pure virtual] |
weaponTick() | Weapon | [virtual] |
~Weapon() | Weapon | [virtual] |