spriteManager::soundData Struct Reference

A set of raw data that sounds may use to be more easily played. More...

#include <spriteManager.h>

List of all members.

Public Attributes

const u8 * data
const u32 * size


Detailed Description

A set of raw data that sounds may use to be more easily played.

Contains raw sound data and the length of the sound.

Definition at line 199 of file spriteManager.h.


Member Data Documentation

const u8* spriteManager::soundData::data

Definition at line 201 of file spriteManager.h.

Referenced by spriteManager::loadSound(), and spriteObject::playSound().

const u32* spriteManager::soundData::size

Definition at line 202 of file spriteManager.h.

Referenced by spriteManager::loadSound(), and spriteObject::playSound().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 13 23:27:55 2007 for MDuel DS by  doxygen 1.5.1-p1