C:/DevKitPro/!MDuel/source/main.cpp File Reference

#include <PA9.h>
#include <dswifi9.h>
#include <vector>
#include <string>
#include "macros.h"
#include "spriteManager.h"
#include "gameManager.h"
#include "menuTitle.h"
#include "menuBottom.h"
#include "menuGBottom.h"
#include "boomflyF.h"
#include "bootsF.h"
#include "BulletReflect.h"
#include "dunceF.h"
#include "HookHit.h"
#include "invisibleF.h"
#include "lazerF.h"
#include "lightningarmedF.h"
#include "lightninghitF.h"
#include "magnetF.h"
#include "mineDrop.h"
#include "mineExp.h"
#include "net.h"
#include "paraCloseF.h"
#include "paraOpenF.h"
#include "gotPickup.h"
#include "skull.h"
#include "skullPickup.h"
#include "splashBig.h"
#include "splashSmall.h"
#include "teleF.h"
#include "thrown.h"
#include "visableF.h"
#include "WeasAttack2.h"
#include "WeasAttackF.h"
#include "WeasRelease1.h"
#include "WeasRelease2.h"
#include "WeasRun1.h"
#include "WeasRun2.h"
#include "WeasRun3.h"
#include "platformExplode.h"
#include "spawnPuff.h"
#include "menuMove.h"
#include "menuOk.h"
#include "menuCancel.h"

Include dependency graph for main.cpp:

Go to the source code of this file.

Functions

int main (int argc, char **argv)


Function Documentation

int main ( int  argc,
char **  argv 
)

Definition at line 179 of file main.cpp.

References menuBottom::activate(), menuTitle::activate(), gameManager::bigSplash, gameManager::boomerangLoop, gameManager::bootsJump, gameManager::bulletReflect, gameManager::chutClose, gameManager::chutOpen, gameManager::duncePickup, gameManager::gameBottom, menuBottom::gameBottom, menuGBottom::gameTick(), gameManager::gameTick(), menuBottom::gameTick(), menuTitle::gameTick(), menuGBottom::gameTop, menuBottom::gameTop, gameManager::gotPickup, gameManager::gunFire, gameManager::hookHit, gameManager::invisOff, gameManager::invisOn, spriteManager::isActive(), gameManager::lightningHit, gameManager::lightningLoop, gameManager::loadBootsSpriteSet(), menuBottom::loadCursorSpriteSet(), gameManager::loadDunceSpriteSet(), gameManager::loadEnvSpriteSet(), gameManager::loadFXSpriteSet(), menuGBottom::loadMenuSpriteSet(), menuBottom::loadMenuSpriteSet(), menuGBottom::loadPickupSpriteSet(), menuBottom::loadPickupSpriteSet(), gameManager::loadPickupSpriteSet(), spriteManager::loadSound(), menuGBottom::loadSpawnerSpriteSet(), gameManager::magnetLoop, gameManager::menuBase, menuGBottom::menuBase, menuBottom::menuCancel, menuBottom::menuMove, menuBottom::menuOk, gameManager::menuTop, menuGBottom::menuTop, menuBottom::menuTop, gameManager::mineDrop, gameManager::mineExp, gameManager::netThrow, gameManager::platformExplode, gameManager::player1000VPalleteData, menuBottom::playerPallete1, menuBottom::playerPallete2, menuBottom::playerPallete3, menuBottom::playerPallete4, menuBottom::playerSprite1, menuBottom::playerSprite2, menuBottom::playerSprite3, gameManager::skullLoop, gameManager::skullPickup, gameManager::smallSplash, gameManager::spawnPuff, gameManager::statTimerID, gameManager::teleport, gameManager::throwSound, and gameManager::weaselSounds.

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Generated on Tue Mar 13 23:27:53 2007 for MDuel DS by  doxygen 1.5.1-p1