_ALLPICKUPS | menuBottom | [private, static] |
_NAMESOFFSET | menuBottom | [private, static] |
_NUMPICKUPS | menuBottom | [private, static] |
_NUMSAVESLOTS | menuBottom | [private, static] |
_PICKUPOFFSET | menuBottom | [private, static] |
_PLAYER1IDOFFSET | menuBottom | [private, static] |
_PLAYER2IDOFFSET | menuBottom | [private, static] |
_PLAYERPALSOFFSET | menuBottom | [private, static] |
_PLAYERSPRSOFFSET | menuBottom | [private, static] |
_ROUNDSOFFSET | menuBottom | [private, static] |
_SETTINGSOFFSET | menuBottom | [private, static] |
_SRAMID | menuBottom | [private, static] |
_SRAMIDOFFSET | menuBottom | [private, static] |
_STATSLEN | menuBottom | [private, static] |
_STATSOFFSET | menuBottom | [private, static] |
actionFunction | menuBottom | [private] |
activate() | menuBottom | [inline, virtual] |
alterPlayerName(u8 playerID, u8 letterID, s8 modBy) | menuBottom | [private] |
autoMenuClickRegions() | menuBottom | [private] |
backGroundSprite | spriteManager | |
bActive | spriteManager | |
characterMenu() | menuBottom | [private] |
charAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
charNameAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
charNameNav() | menuBottom | [private] |
charNameRender(u8 i) | menuBottom | [private] |
charNav() | menuBottom | [private] |
charRender(u8 i) | menuBottom | [private] |
clearMenus() | menuBottom | [private] |
clearOutSprites(bool keepSound=false) | menuBottom | [virtual] |
controlsAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
controlsMenu() | menuBottom | [private] |
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1) | spriteManager | |
creditsAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
creditsMenu() | menuBottom | [private] |
cursor | menuBottom | [private] |
cursorSprite | menuBottom | [private] |
deactivate() | menuBottom | [inline, virtual] |
dieWhileDancing | menuBottom | |
drawStatsFor(u8 player, u8 page) | menuBottom | [private] |
editingName | menuBottom | [private] |
erasePlayer(u8 player) | menuBottom | [private] |
gameBottom | menuBottom | |
gameSprites | spriteManager | |
gameTick() | menuBottom | [virtual] |
gameTop | menuBottom | |
getDeathsForPlayer(s8 player, s8 weaponID) const | menuBottom | [private] |
getKillsForPlayer(s8 player, s8 weaponID) const | menuBottom | [private] |
getLosses(s8 player) const | menuBottom | [private] |
getNextPalleteID() | spriteManager | [protected] |
getNextSpriteID(u8 minIndex=0) | spriteManager | [protected] |
getPlayerPalleteData(u8 idNum) | menuBottom | [private] |
getPlayerPalleteID(u8 idNum) | menuBottom | [private] |
getPlayerSpriteData(u8 idNum) | menuBottom | [private] |
getTies(s8 player) const | menuBottom | [private] |
getTimeForPlayer(s8 player, s8 weaponID) const | menuBottom | [private] |
getWins(s8 player) const | menuBottom | [private] |
GLOBALSLOTSIZE | menuBottom | [private, static] |
isActive() | spriteManager | [inline, virtual] |
isResetting() const | spriteManager | [inline] |
isSprite(s8 index) const | spriteManager | [inline] |
isSRAMSaved() | menuBottom | [private] |
loadBackground() | menuBottom | |
loadCursorSpriteSet(const unsigned short *p, const unsigned char *s) | menuBottom | |
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1) | spriteManager | |
loadMenuSpriteSet(const unsigned short *p, const unsigned char *s) | menuBottom | |
loadPallete(void *newpallete) | spriteManager | |
loadPickupSpriteSet(const unsigned short *p, const unsigned char *s) | menuBottom | |
loadPlayerGFX(u8 dataNum, u8 playerNum) | menuBottom | [private] |
loadSound(soundData *ref, const u8 *data, const u32 *size) | spriteManager | [inline] |
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1) | spriteManager | |
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY) | spriteManager | |
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s) | spriteManager | |
loadSRAM(bool firstLoad=false) | menuBottom | [private] |
mainAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
mainMenu(u8 prevScreen=0) | menuBottom | [private] |
makeCursor() | menuBottom | [private] |
makeInstructions(u8 frame, u8 xpos) | menuBottom | [private] |
makePickupIcon(string text, u8 num, u16 curx, u16 cury) | menuBottom | [private] |
MAXPICKUPSONSCREEN | menuBottom | [private, static] |
menuBottom(u8 newScreen=0) | menuBottom | |
menuCancel | menuBottom | |
menuColSize | menuBottom | [private] |
menuItems | menuBottom | [private] |
menuMove | menuBottom | |
menuOk | menuBottom | |
menuRepeatDelay | menuBottom | [private, static] |
menuRepeater | menuBottom | [private] |
menuSprite | menuBottom | [private] |
menuTop | menuBottom | |
miscAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
miscMenu() | menuBottom | [private] |
miscNav() | menuBottom | [private] |
navFunction | menuBottom | [private] |
normalNav() | menuBottom | [private] |
normalRender(u8 i) | menuBottom | [private] |
numPickups | menuBottom | |
palletes | spriteManager | [protected] |
pickupMask | menuBottom | [private] |
pickupMenu() | menuBottom | [private] |
pickupsAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
pickupSelected(u8 pickupID) | menuBottom | [private] |
pickupSprite | menuBottom | [private] |
pickupsRender(u8 i) | menuBottom | [private] |
pickupToggle(u8 i) | menuBottom | [private] |
player1id | menuBottom | |
player2id | menuBottom | |
playerColorCycle(u8 i) | menuBottom | [private] |
playerGFXCycle(u8 i) | menuBottom | [private] |
playerNames | menuBottom | |
playerPal1 | menuBottom | [private] |
playerPal2 | menuBottom | [private] |
playerPal3 | menuBottom | [private] |
playerPal4 | menuBottom | [private] |
playerPallete1 | menuBottom | |
playerPallete2 | menuBottom | |
playerPallete3 | menuBottom | |
playerPallete4 | menuBottom | |
playerPals | menuBottom | [private] |
playerRenameMenu(u8 playerID) | menuBottom | [private] |
PLAYERSLOTSIZE | menuBottom | [private, static] |
playerSprite1 | menuBottom | |
playerSprite2 | menuBottom | |
playerSprite3 | menuBottom | |
playerSprs | menuBottom | [private] |
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127) | spriteManager | |
prevDieWhileDancing | menuBottom | [private] |
prevNumPickups | menuBottom | [private] |
prevPickupMask | menuBottom | [private] |
prevPlayer1id | menuBottom | [private] |
prevPlayer2id | menuBottom | [private] |
prevPlayerNames | menuBottom | [private] |
prevPlayerPals | menuBottom | [private] |
prevPlayerSprs | menuBottom | [private] |
prevRoundNum | menuBottom | [private] |
prevShowPickups | menuBottom | [private] |
readStatValueAt(u16 offset) const | menuBottom | [private] |
removeSprite(s8 index) | spriteManager | [inline] |
renderFunction | menuBottom | [private] |
replaceSprite(u8 id, void *newSprite) | spriteManager | |
resetBackground() | spriteManager | |
resetText() | spriteManager | |
roundNum | menuBottom | [private] |
roundsAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
roundsMenu() | menuBottom | [private] |
roundsNav() | menuBottom | [private] |
saveSRAM(bool dontCheck=false, u8 menuNumber=0) | menuBottom | [private] |
saveStats() | menuBottom | |
saveWarningMenu() | menuBottom | [private] |
scoreDeath(u8 player, u8 weaponID=18) | menuBottom | |
scoreKill(u8 player, u8 weaponID=18) | menuBottom | |
scoreRound(u8 winner, u8 loser, bool tied) | menuBottom | |
scoreTime(u8 player, u8 weaponID, u16 timeSecs) | menuBottom | |
screen | spriteManager | |
selectedItem | menuBottom | [private] |
selectedItem2 | menuBottom | [private] |
selectPlayer(u8 i, u8 playerNum) | menuBottom | [private] |
setAlpha(u8 transLevel) | spriteManager | |
settingsPage | menuBottom | [private] |
settingsPlayer | menuBottom | [private] |
showPickups | menuBottom | |
soundLooping(s8 channel) | spriteManager | |
soundLoopings | spriteManager | [protected] |
soundTick() | spriteManager | |
spriteManager(u8 newscreen=0) | spriteManager | [inline] |
sprites | spriteManager | [protected] |
spriteSetHasPallete(spriteSet *s) | spriteManager | |
spriteSetLoadPallete(spriteSet *s) | spriteManager | |
sramAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
sramLoadDefaults() | menuBottom | [private] |
sramLoadPrevVars() | menuBottom | [private] |
sramSavePrevVars() | menuBottom | [private] |
statistics | menuBottom | [private] |
statsAction(bool stylusTouched=false, bool stylusActivated=false) | menuBottom | [private] |
statsMenu() | menuBottom | [private] |
statsNav() | menuBottom | [private] |
statsRender(u8 i) | menuBottom | [private] |
stopSound(s8 channel) | spriteManager | |
totalReset | spriteManager | [protected] |
touchingWhichItem(u16 x, u16 y) | menuBottom | [private] |
unloadBackground() | spriteManager | |
updatePlayerIcon(u8 i) | menuBottom | [private] |
updateSpriteGFX(s8 spriteID, void *GFXid) | spriteManager | |
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y) | spriteManager | |
WEAPONBLOCKSIZE | menuBottom | [private, static] |
writeStatValueAt(u16 offset, u16 value) | menuBottom | [private] |
~menuBottom() | menuBottom | [virtual] |
~spriteManager() | spriteManager | [inline, virtual] |