C:/DevKitPro/!MDuel/source/menuGBottom.h

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #ifndef _MENUGBOTTOM_H
00021 #define _MENUGBOTTOM_H
00022 
00023 #include <PA9.h>
00024 #include "spriteManager.h"
00025 #include "macros.h"
00026 #ifndef _ALLGRAPHICS_
00027 #define _ALLGRAPHICS_
00028 #include "../data/all_gfx_ed.c"
00029 #endif
00030 
00031 //forward declaration
00032 class gameManager;
00033 class menuBottom;
00034 
00052 class menuGBottom : public spriteManager
00053 {
00054         public:
00055                 menuGBottom(u8 newScreen = 0);
00056                 virtual ~menuGBottom();
00057                 
00058                 void loadBackground();
00059                 
00060                 virtual void gameTick();
00061                 
00065                 virtual void activate()
00066                 {
00067                         for (u8 i=0; i<3; ++i)
00068                                 spawnerCounters[i] = -1;
00069                         pickupsActive = 0;
00070                         
00071                         gameOver = false;
00072                         gamePaused = false;
00073                         continueMsg = NULL;
00074                         quitMsg = NULL;
00075                         spriteManager::activate();
00076                         resetText();
00077                         
00078                         spawnerSprite.palleteID = -1;
00079                         loadSpawnerSpriteSet(spawnerSprite.palleteData, spawnerSprite.spriteData);
00080                         loadBackground();
00081                         
00082                         menuSprite.palleteID = -1;
00083                         loadMenuSpriteSet(menuSprite.palleteData, menuSprite.spriteData);
00084                         pickupSprite.palleteID = -1;
00085                         loadPickupSpriteSet(pickupSprite.palleteData, pickupSprite.spriteData);
00086                         
00087                         for (u8 i=0; i<3; ++i)
00088                                 resetIdleTime(i);
00089                 }
00090                 virtual void deactivate() {spriteManager::deactivate(); gameOver = false; unloadBackground(); for (u8 i=0; i<3; ++i) spawnerCounters[i] = -1;}
00091                         
00092                 void loadMenuSpriteSet(const unsigned short *p, const unsigned char *s);
00093                 void loadSpawnerSpriteSet(const unsigned short *p, const unsigned char *s);
00094                 void loadPickupSpriteSet(const unsigned short *p, const unsigned char *s);
00095                 
00096                 void resetIdleTime(u8 spawnerNum);
00097                 
00098                 void spawnPickup(u8 i);
00099                 
00101                 gameManager* gameTop;
00103                 spriteManager* menuTop;
00105                 menuBottom* menuBase;
00107                 bool gameOver;
00109                 bool gamePaused;
00110                 
00112                 s16 spawnerCounters[3];
00114                 u8 pickupsActive;
00115                 
00116                 spriteObject *continueMsg, *quitMsg, *spawnerSpriteL, *spawnerSpriteR;
00117                 
00118                 spriteSet menuSprite, spawnerSprite, pickupSprite;
00119                 
00121                 static const u8 _SPAWNERSPRITEMININDEX = 64;
00122 };
00123 
00124 #endif

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