floorTile Class Reference

A very basic class to automate setting up the game's floor. More...

#include <floorTile.h>

Inherits spriteObject.

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List of all members.

Public Member Functions

 floorTile (spriteManager *newsm)
 Build this floorTile and handle all the tedious stuff that we could just as easily do with a spriteObject.
virtual ~floorTile ()

Detailed Description

A very basic class to automate setting up the game's floor.

The only differences from that of spriteObject are automated setup of collision, bounds and screen layer.

Author:
pospi

Definition at line 38 of file floorTile.h.


Constructor & Destructor Documentation

floorTile::floorTile ( spriteManager newsm  ) 

Build this floorTile and handle all the tedious stuff that we could just as easily do with a spriteObject.

Parameters:
newsm spriteManager to manage this floorTile.

Definition at line 28 of file floorTile.cpp.

References spriteObject::COL_DOWNBASEABLE, spriteObject::setBounds(), spriteObject::setCollision(), and spriteObject::setLayer().

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floorTile::~floorTile (  )  [virtual]

Definition at line 39 of file floorTile.cpp.


The documentation for this class was generated from the following files:
Generated on Tue Mar 13 23:27:54 2007 for MDuel DS by  doxygen 1.5.1-p1