menuGBottom Member List

This is the complete list of members for menuGBottom, including all inherited members.

_SPAWNERSPRITEMININDEXmenuGBottom [static]
activate()menuGBottom [inline, virtual]
backGroundSpritespriteManager
bActivespriteManager
clearOutSprites(bool keepSound=false)spriteManager [virtual]
continueMsgmenuGBottom
createSingleFireSprite(u8 palID, const unsigned char *gfx, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
createSingleFireSprite(u8 palID, u16 gfxID, vector< u8 > frames, u8 ticksPerFrame, s16 nx=OFFX, s16 ny=OFFY, u8 objSize1=0, u8 objSize2=2, u8 cx=16, u8 cy=16, u8 minIndex=0, u8 colorMode=1)spriteManager
deactivate()menuGBottom [inline, virtual]
gameOvermenuGBottom
gamePausedmenuGBottom
gameSpritesspriteManager
gameTick()menuGBottom [virtual]
gameTopmenuGBottom
getNextPalleteID()spriteManager [protected]
getNextSpriteID(u8 minIndex=0)spriteManager [protected]
isActive()spriteManager [inline, virtual]
isResetting() constspriteManager [inline]
isSprite(s8 index) constspriteManager [inline]
loadBackground()menuGBottom
loadGFX(const unsigned char *newGFX, u8 sizex, u8 sizey, u8 colorMode=1)spriteManager
loadMenuSpriteSet(const unsigned short *p, const unsigned char *s)menuGBottom
loadPallete(void *newpallete)spriteManager
loadPickupSpriteSet(const unsigned short *p, const unsigned char *s)menuGBottom
loadSound(soundData *ref, const u8 *data, const u32 *size)spriteManager [inline]
loadSpawnerSpriteSet(const unsigned short *p, const unsigned char *s)menuGBottom
loadSprite(const unsigned char *newSprite, u8 sizex, u8 sizey, u8 minIndex=0, u8 palleteID=0, s16 x=OFFX, s16 y=OFFY, u8 colorMode=1)spriteManager
loadSpriteFromGFX(u16 GFXid, u8 sizex, u8 sizey, u8 palleteID=0, u8 minIndex=0, u8 colorMode=1, s16 x=OFFX, s16 y=OFFY)spriteManager
loadSpriteSet(spriteSet *target, const unsigned short *p, const unsigned char *s)spriteManager
menuBasemenuGBottom
menuGBottom(u8 newScreen=0)menuGBottom
menuSpritemenuGBottom
menuTopmenuGBottom
palletesspriteManager [protected]
pickupsActivemenuGBottom
pickupSpritemenuGBottom
playSound(const u8 *data, const u32 *size, bool repeat=false, u8 vol=127)spriteManager
quitMsgmenuGBottom
removeSprite(s8 index)spriteManager [inline]
replaceSprite(u8 id, void *newSprite)spriteManager
resetBackground()spriteManager
resetIdleTime(u8 spawnerNum)menuGBottom
resetText()spriteManager
screenspriteManager
setAlpha(u8 transLevel)spriteManager
soundLooping(s8 channel)spriteManager
soundLoopingsspriteManager [protected]
soundTick()spriteManager
spawnerCountersmenuGBottom
spawnerSpritemenuGBottom
spawnerSpriteLmenuGBottom
spawnerSpriteRmenuGBottom
spawnPickup(u8 i)menuGBottom
spriteManager(u8 newscreen=0)spriteManager [inline]
spritesspriteManager [protected]
spriteSetHasPallete(spriteSet *s)spriteManager
spriteSetLoadPallete(spriteSet *s)spriteManager
stopSound(s8 channel)spriteManager
totalResetspriteManager [protected]
unloadBackground()spriteManager
updateSpriteGFX(s8 spriteID, void *GFXid)spriteManager
updateSpritePallete(u8 spriteID, u16 gfxID, u8 palleteID, u8 sizex, u8 sizey, u8 colorMode, u8 x, u8 y)spriteManager
~menuGBottom()menuGBottom [virtual]
~spriteManager()spriteManager [inline, virtual]


Generated on Tue Mar 13 23:27:55 2007 for MDuel DS by  doxygen 1.5.1-p1