C:/DevKitPro/!MDuel/source/wp_mine.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_mine.h"
00021 #include "wp_mine_proj.h"
00022 #include "player.h"
00023 #include "gameManager.h"
00024 
00025 wp_mine::wp_mine(Player *p) : Weapon(p)
00026 {
00027         #ifdef __MDDEBUG
00028         className = "wp_mine";
00029         macros::debugMessage(className, "constructor");
00030         #endif
00031         canFireStanding = true;
00032         canFireInAir = false;
00033         canFireCrouching = false;
00034         canMoveWhileFiring = false;
00035         ammo = 1;
00036         bHeldFire = false;
00037         
00038         u8 f[2] = {6, 35};
00039         firingAnim = vector<u8>(f, f+2);
00040         myType = Pickup::PT_MINE;
00041 }
00042 
00043 wp_mine::~wp_mine()
00044 {
00045         if (isFiring() || wasFiring())
00046                 pawn->updateAnimation();
00047 }
00048 
00049 void wp_mine::weaponFireAction()
00050 {
00051         s16 xpos;
00052         s16 ypos = pawn->getBottom();
00053         
00054         xpos = (pawn->getFlippedh() ? pawn->getLeft()-2 : pawn->getRight()+2);
00055         
00056         bool positionok = false;
00057         for (vector<spriteObject*>::iterator it = pawn->gm->gameSprites.begin(); it != pawn->gm->gameSprites.end(); ++it)
00058         {
00059                 if (dynamic_cast<floorTile *>(*it) != NULL
00060                         && (*it)->pointCollision(xpos, ypos+1))
00061                 {
00062                         positionok = true;
00063                         break;
00064                 }
00065         }
00066         
00067         if (!positionok)
00068         {
00069                 bFiring = false;
00070                 return;
00071         }
00072         
00073         wp_mine_proj *m = new wp_mine_proj(pawn->gm, pawn);
00074         m->setPos(xpos, ypos);
00075 }

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