C:/DevKitPro/!MDuel/source/pickupSpawner.h

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #ifndef _PICKUPSPAWNER_H
00021 #define _PICKUPSPAWNER_H
00022 
00023 #include <PA9.h>
00024 #include <dswifi9.h>
00025 #include <vector>
00026         using std::vector;
00027 #include "macros.h"
00028 #include "spriteObject.h"
00029 
00030 //forward declaration
00031 class Pickup;
00032 
00049 class pickupSpawner : public spriteObject
00050 {
00051         public:
00052                 pickupSpawner(spriteManager *newgm);
00053                 virtual ~pickupSpawner();
00054                 
00055                 virtual void updateSprite();
00056                 
00057                 void pickupDied();
00058                 
00064                 enum spawnDir
00065                 {
00066                         SDIR_DOWN,
00067                         SDIR_LEFT,
00068                         SDIR_RIGHT
00069                 };
00070                 void setDirection(spawnDir dir) {pickupDir = dir;}
00071                 spawnDir getDirection() {return pickupDir;}
00072                 
00073                 void addSpawnTime(u8 secs, u8 type);
00074                 
00076                 static const u8 PICKUPLIFEMIN = 10;
00078                 static const u8 PICKUPLIFEMAX = 25;
00080                 static const u8 IDLEMIN = 26;
00082                 static const u8 IDLEMAX = 50;
00083                 
00084         private:
00086                 static const u16 PICKUPSPEEDMIN = 64;
00088                 static const u16 PICKUPSPEEDMAX = 144;
00089                 
00090                 void resetIdleTime();
00091                 
00097                 struct pendingPickup
00098                 {
00099                         u16     framesUntilSpawn;
00100                         u8 nextType;
00101                 };
00102                 
00104                 vector<pendingPickup> pendingPickups;
00106                 spawnDir pickupDir;
00107 };
00108 
00109 #endif

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