00001 /* 00002 * Marshmallow Duel DS v2 00003 * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com 00004 * 00005 * This program is free software; you can redistribute it and/or modify 00006 * it under the terms of the GNU General Public License as published by 00007 * the Free Software Foundation; either version 2 of the License, or 00008 * (at your option) any later version. 00009 * 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * 00015 * You should have received a copy of the GNU General Public License 00016 * along with this program; if not, write to the Free Software 00017 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 00018 */ 00019 00020 #include "wp_hook.h" 00021 #include "player.h" 00022 #include "gameManager.h" 00023 #include "floorTile.h" 00024 00025 wp_hook::~wp_hook() 00026 { 00027 if (isFiring() || wasFiring()) 00028 pawn->updateAnimation(); 00029 } 00030 00031 void wp_hook::weaponTick() 00032 { 00033 Weapon::weaponTick(); 00034 00035 if (pawn->isOnRope() || pawn->isOnGround() && isFiring()) 00036 stopFiring(); 00037 00038 bWasFiring = bFiring; 00039 00040 if (!isFiring() && wasFiring()) 00041 pawn->updateAnimation(); 00042 } 00043 00044 void wp_hook::weaponFireAction() 00045 { 00046 if (floorGrabTimer > 0) 00047 { 00048 pawn->setFrame(38); 00049 floorGrabTimer--; 00050 } else 00051 pawn->setFrame(37); 00052 00053 //rope grabbing first 00054 if (pawn->justTouchingRope()) 00055 { 00056 pawn->climbRope(false); 00057 pawn->setvx(0); 00058 } else { 00059 s16 xpos = (pawn->getFlippedh() ? pawn->getLeft() : pawn->getRight()); 00060 s16 ypos = pawn->gety(); 00061 for (vector<spriteObject*>::iterator it = pawn->gm->gameSprites.begin(); it != pawn->gm->gameSprites.end(); ++it) 00062 { 00063 if (dynamic_cast<floorTile*>(*it) != NULL && 00064 (*it)->pointCollision(xpos, ypos)) 00065 { 00066 pawn->setvy((Player::JUMPIMPULSE>>8)*2/3); 00067 floorGrabTimer = spriteObject::TICKSPERFRAME*3; 00068 break; 00069 } 00070 } 00071 } 00072 } 00073 00074 void wp_hook::stopFiring() 00075 { 00076 Weapon::stopFiring(); 00077 floorGrabTimer = 0; 00078 }