wp_net_proj Class Reference

#include <wp_net_proj.h>

Inherits spriteObject.

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List of all members.

Public Member Functions

 wp_net_proj (spriteManager *newsm, Player *p)
virtual ~wp_net_proj ()
virtual void updateSprite ()
 The main 'tick' loop for this sprite, executed every frame.

Public Attributes

Playerowner

Detailed Description

Definition at line 30 of file wp_net_proj.h.


Constructor & Destructor Documentation

wp_net_proj::wp_net_proj ( spriteManager newsm,
Player p 
)

Definition at line 25 of file wp_net_proj.cpp.

References spriteObject::COL_SOLID, gameManager::FXSprite, spriteObject::giveSprite(), owner, spriteObject::setBounds(), spriteObject::setCollision(), spriteObject::setFrame(), spriteObject::setIgnored(), spriteObject::setLayer(), spriteObject::setPallete(), and spriteObject::sm.

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wp_net_proj::~wp_net_proj (  )  [virtual]

Definition at line 42 of file wp_net_proj.cpp.


Member Function Documentation

void wp_net_proj::updateSprite (  )  [virtual]

The main 'tick' loop for this sprite, executed every frame.

Basically updates visual properties only - further logic is left for child classes to implement.

See also:
spriteManager::gameTick

Reimplemented from spriteObject.

Definition at line 47 of file wp_net_proj.cpp.

References spriteObject::destroy(), spriteObject::getx(), and spriteObject::updateSprite().

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Member Data Documentation

Player* wp_net_proj::owner

Definition at line 38 of file wp_net_proj.h.

Referenced by wp_net_proj().


The documentation for this class was generated from the following files:
Generated on Tue Mar 13 23:27:56 2007 for MDuel DS by  doxygen 1.5.1-p1