C:/DevKitPro/!MDuel/source/wp_boomerang.cpp

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00001 /*
00002  * Marshmallow Duel DS v2
00003  * Copyright © 2007 Sam Pospischil http://pospi.spadgos.com
00004  * 
00005  * This program is free software; you can redistribute it and/or modify
00006  * it under the terms of the GNU General Public License as published by
00007  * the Free Software Foundation; either version 2 of the License, or
00008  * (at your option) any later version.
00009  * 
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
00013  * GNU General Public License for more details.
00014  * 
00015  * You should have received a copy of the GNU General Public License
00016  * along with this program; if not, write to the Free Software
00017  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
00018  */
00019 
00020 #include "wp_boomerang.h"
00021 #include "wp_boomerang_proj.h"
00022 #include "player.h"
00023 #include "gameManager.h"
00024 
00025 wp_boomerang::wp_boomerang(Player *p) : Weapon(p), projectile(NULL), canFire(true)
00026 {
00027         #ifdef __MDDEBUG
00028         className = "wp_boomerang";
00029         macros::debugMessage(className, "constructor");
00030         #endif
00031         canFireStanding = true;
00032         canFireInAir = false;
00033         canFireCrouching = false;
00034         canMoveWhileFiring = false;
00035         ammo = -1;
00036         bHeldFire = false;
00037         
00038         u8 f[2] = {34, 35};
00039         firingAnim = vector<u8>(f, f+2);
00040 
00041         myType = Pickup::PT_BOOMERANG;
00042 }
00043 
00044 wp_boomerang::~wp_boomerang()
00045 {
00046         projectile->weapon = NULL;
00047 }
00048 
00049 void wp_boomerang::weaponFireAction()
00050 {
00051         if (canFire)
00052         {
00053                 wp_boomerang_proj *m = new wp_boomerang_proj(pawn->gm, pawn, this);
00054                 m->setPos(pawn->getx()+(pawn->getFlippedh() ? -9 : 9), pawn->gety());
00055                 m->setSpeed((pawn->getFlippedh() ? (s16)(Player::WALKSPEED>>8)*-1 : Player::WALKSPEED>>8)*3, 0);
00056                 projectile = m;
00057                         
00058                 canFire = false;
00059         } else {
00060                 bFiring = false;
00061         }
00062 }

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