#include <spriteManager.h>
Public Attributes | |
s8 | palleteID |
const unsigned short * | palleteData |
const unsigned char * | spriteData |
Contains both pallete and GFX data. Note that a spriteSet must have its pallete loaded into memory before it can be useful, this is done via spriteManager::spriteSetLoadPallete()
Definition at line 132 of file spriteManager.h.
Definition at line 134 of file spriteManager.h.
Referenced by spriteManager::spriteSetHasPallete(), and spriteManager::spriteSetLoadPallete().
const unsigned short* spriteManager::spriteSet::palleteData |
Definition at line 135 of file spriteManager.h.
Referenced by spriteManager::loadSpriteSet(), and spriteManager::spriteSetLoadPallete().
const unsigned char* spriteManager::spriteSet::spriteData |