#include <wp_gren.h>
Inherits Weapon.
Inheritance diagram for wp_gren:
Public Member Functions | |
wp_gren (Player *p) | |
virtual | ~wp_gren () |
Protected Member Functions | |
virtual void | weaponFireAction () |
Actions to perform when the Weapon is fired. |
Definition at line 26 of file wp_gren.h.
wp_gren::wp_gren | ( | Player * | p | ) |
Definition at line 25 of file wp_gren.cpp.
References Weapon::ammo, Weapon::bHeldFire, Weapon::canFireCrouching, Weapon::canFireInAir, Weapon::canFireStanding, Weapon::canMoveWhileFiring, Weapon::firingAnim, Weapon::myType, and Pickup::PT_GRENADE.
wp_gren::~wp_gren | ( | ) | [virtual] |
Definition at line 43 of file wp_gren.cpp.
void wp_gren::weaponFireAction | ( | ) | [protected, virtual] |
Actions to perform when the Weapon is fired.
This may be only executed once for single-fire Weapons or every frame for held-fire Weapons.
Implements Weapon.
Definition at line 45 of file wp_gren.cpp.
References spriteObject::getFlippedh(), spriteObject::getTop(), spriteObject::getx(), Player::gm, Player::JUMPIMPULSE, Weapon::pawn, spriteObject::playSound(), spriteObject::setPos(), spriteObject::setSpeed(), gameManager::throwSound, and Player::WALKSPEED.
Here is the call graph for this function: