equipWeapon | A Weapon that performs an action on its owning Player when it is picked up and dropped |
floorTile | A very basic class to automate setting up the game's floor |
gameManager | Class to manage game sprites and handle high-level game logic |
gameManager::pickupGraphics | Holds preloaded graphical data for the game's Pickups, so that we don't have to load them up freshly each time |
massObject | The base class for any spriteObject that should obey the effects of gravity |
menuBottom | The interactive menu screen manager which manages an interface to all game configuration options |
menuBottom::menuItem | Properties needed to display a specific menu element |
menuGBottom | The 'status' screen manager responsible for drawing scores and the Pickup generator |
menuTitle | The top screen for the game frontend, which is not interactive at all and really only serves to look pretty |
Pickup | Pickups are a spriteObjects that collide with Players, performing actions on them |
pickupSpawner | A spriteObject that is additionally responsible for spawning Pickups into the level |
pickupSpawner::pendingPickup | A Pickup that has not yet been spawned |
Player | A Player is a spriteObject that responds to input events on the DS |
Rope | Ropes are spriteObjects that a Player can use to climb up and down between platforms |
singleFireSprite | A spriteObject that plays through an animation cycle once and then deletes itself |
spriteManager | The spriteManger is responsible for managing low-level memory allocation for the needs of spriteObjects |
spriteManager::bgSprite | A set of raw data that tiled image backgrounds may use to be more easily loaded |
spriteManager::soundData | A set of raw data that sounds may use to be more easily played |
spriteManager::spriteSet | A set of raw data that spriteObjects may use to easily load themselves |
spriteObject | The basic class for a self-managing sprite |
spriteObject::boundingbox | Bounding box, in pixel offsets from sprite registration point |
titleWidget | TitleWidget is a very simple sprite behaviour that simply vibrates around in a small area around titleWidget::BASEX and titleWidget::BASEY |
Weapon | An abstract class to be extended to handle any sort of inventory logic a Player requires when holding a specific Pickup |
wp_1000V | |
wp_boomerang | |
wp_boomerang_proj | |
wp_boot | |
wp_chut | |
wp_dunce | |
wp_gren | |
wp_gren_proj | |
wp_gun | |
wp_hook | |
wp_invis | |
wp_magnet | |
wp_mine | |
wp_mine_proj | |
wp_net | |
wp_net_proj | |
wp_puck | |
wp_puck_proj | |
wp_shield | |
wp_warp | |
wp_weasel | |
wp_weasel_proj |