About - Marshmallow Duel Fans

Mowbray's Revenge is an updated remake of the classic side scrolling game Marshmallow Duel, built on the Unreal Tournament 2004 engine as a 3rd party mod. This means that to play Mowbray's Revenge you will unfortunately need to own a copy of the original UT2k4 game.

Mowbray's Revenge does have the backing of the original creators of the game, meaning it is a semi-official remake. However this is not Marshmallow Duel 2, and as the game has been converted to a 3d engine, there are some idiosyncrasies that make it a different game to play than the one it was based on. We have strived, hopefully successfully, to deliver a game that expands on the original, while also maintaining as much as possible of what made Marshmallow Duel so fun to play in the first place. Mowbray's Revenge is Marshmallow Duel in a new form, and hopefully everyone will get something out of playing an old favourite game in a new and exciting way.

So what is new, and what have we kept the same? Well the mod provides two separate gametypes, two different ways to experience the game. We have modified the UT2k4 engine to create a 2d gametype, where all the action is constrained to a 2d plane, within a 3d engine.

We have also made a fully 3d 'Marshmallow Battle' gametype, to allow you to experience Marshmallow Duel action in a modern deathmatch style 3d environment.

All 12 weapons/pickups from Marshmallow Duel: Registered have been recreated, as well as 6 completely new pickups, designed to take advantage of the game engine to add interesting new abilities to the game. We have gone to a lot of trouble to keep the classic weapons working in the same way as they did in the original game, for example the gun can only fire in a straight line. Other pickups such as the grappling hook have been adapted to the 3d approach so that they function properly, as they wouldn't have in a literal translation. You can read more about the pickups in the pickups section.

Player movement physics central to the gameplay such as rolling and bouncing off other players has also been included. Read more about this in the movement section.

The most important parts of the original Marshmallow duel levels of course are the ropes, and the platforms that can be destroyed by grenades and tnt. We have programmed destroyable platforms and climbable ropes for the 2d and 3d gametypes. We have made a classic 2 player map in roughly the same dimensions as the classic Marshmallow Duel maps were. It is randomly generated, in the same way as the classic game, so you can always play a new version of the classic map. Several more interesting but less classic 2d maps have been made, as well as some 3d ones.

Community involvement is strongly encouraged both in mapping, and character designing. (We have created a character building system to allow you to choose various different parts to build your character). If everyone gets involved to create more maps and characters the game will be much more rich and entertaining for everyone. Find out more about mapping and character design.