Pickups: Descriptions and Strategies

Gun

The gun is one of the more dangerous weapons, as it allows you to instantly kill the enemy at a great distance. However, you cannot aim up or down, only out in a straight line. This is largely due to the weight of the gun, and also the awkward design of the handle which has always made it hard for Mowbray and his colleagues to control the gun in a natural way. There's been petitions to redesign the gun but the people that make it can save a lot of money by reusing the same mould over and over again.

So, if you get the gun, shoot left or right, and your enemy is dead. However if your enemy crouches, they can escape the gun's merciless wrath. It can be a tricky weapon to use in 3d Marshmallow Battle mode, because you can still not aim up or down. And like all Marshmallow Duel pickups, the gun can only be used when standing on a platform (its just way too hard to aim and balance when climbing a rope or jumping.) Unlike most powerups, the gun gives you 5 ammo. The gun is a great defence against the 1000 volts, as you can murder your opponent (in (or out) of cold blood) at a great distance, before they get a chance to electrocute you.

1000 Volts

Otherwise known as 'Lightning', this pickup will cover you with intense, death-defying electrical energy, which you can in turn use to ZAP your enemy to death. When you have the 1000 volts, all it takes is for you to touch another player to kill them. If you touch another player who also has it, they will cancel each other out, obviously due to the natural laws of physics.

Mine

The mine is a tricky device. Quite simply, when you get it, you can place it on the floor somewhere, and when another enemy inadvertently happens across it, they will be exploded in the most dishonourable fashion. They will be the laughing stock! Unlike the original Marshmallow Duel, you CAN actually see where the mine is placed in Mowbray's Revenge, however it is quite difficult to see, it is cloaked. When someone does step on the mine, it does not actually explode straight away, first it will uncloak, and wait for the player to step off before exploding. This is much more nerve racking! However there is the possibility of escape Fat chance though.

Invisibility

Invisibility arrives in the form of an eyeball. You can turn it on, and you become invisible. Once invisible nobody else can see you. However neither can you! Just like in the original game. It's dangerous to move around when invisible, unless you are clever. One way to be clever is to put your cross hair on your body before you turn invisible, and then follow that to see where you are. Once you deactivate invisibility you cannot use it again.

TNT

Tnt is the only pickup which you can't actually pickup (except maybe skull, but its debatable.) Its purpose is to smash into platforms and destroy them in a shower of mess. This can make the map very dangerous, when there are holes in places where you might not have expected there to be holes, it means you might fall in the drink. TNT makes the environment more dynamic and more exciting, but ultimately more dangerous and untrustworthy.

Skull

The skull, it's the absolute loathsome height of skullduggery. It has no aim in life but to kill you. You will know when the skull is nearby, because you will hear its infamous 'skull skull skull' haunting noise. Stay away from it because it means a lot of trouble, in the form of instant death. The skull can be tricky, as it will pass through platforms instead of bouncing off them! This can be confusing when you expect the skull to bounce away from you.

Grenade

The grenade has the same effect as the tnt, in the destroying of platforms, however the player (yourself!) can control it, and you can just throw it wherever you want. The best bet is to throw it under your buddy's feet, and that will give him something to think about, however not for a long time because he'll be falling into the drink. Now in Mowbray's Revenge, you can even use the grenade on the top level of a map (this was something quite difficult to do in the original.) The grenade wont hurt other people, it will only hurt the platforms. This is traditional for Marshmallow Duel grenades.


Nuclear Puck

The nuke puck is kindof like a hockey puck but with a small localised nuclear holocaust type explosion included when it comes into contact with a foot. Actually any part of the body will set it off but often it will hit the foot as your enemy is running away. It will slide in the direction of throw until it hits something to bounce off, and then continue sliding in it's new trajectory.

Boots

Boots make you jump higher, they are like your own personal trampolines. You must be careful not to jump too high and hit your head however, as this can send you plummeting back down and that wasn't something you had to worry about in the original game, because you couldn't hit your head on a platform. Along with the added jumping power, the boots make you the enviable height of fashion.




Parachut

Parachut provides a much more relaxing way to fall; slowly. Activate it in mid-air to slow your decent, it allows you to move side to side a lot easier, so if you are trying to jump across a large distance it will make this much easier for you. Having the parachut makes you look and feel cool.

 

 

Warp

Warp will teleport you to somewhere else in the map, it could be a good place or a bad place, sometimes it will teleport you right over the marshmallow, in which case you are doomed. The difference with warp in Mowbray's Revenge, is that it will not teleport you right when you first touch it up, but instead when you activate it like any other pickup.

Grappling Hook

Grappling hook is now much more like the kindof grappling hook you might have used in those Worms games if you weren't quite cool enough to be playing Marshmallow Duel instead. In the original game it allowed you to flip up on top of platforms, but because you cant really climb up through platforms in 3d, you are now welcome to use this crazy swinging steel cabled grappling hook. You can shoot up as far as the cable will reach, and then start climbing and swinging away. If you shoot under a platform, you will often be able to quite easily swing around onto the top of the platform. The hook can be useful to save you from certain death from time to time, if you use it skilfully. You can also use it to get to secret places sometimes. However you must be wary, the hook can be tricky to use, and if you use it badly you will die more often than not.

Magnet

The magnet, the most exciting of the new weapons, will suck pickups towards you, so that you can catch them much easier. You can also use it to suck pickups out of other people's possession. Be careful when sucking pickups as the magnet is not perfectly focused, and can often surprisingly suck in other pickups near the direction you are pointing it. This means you might get stung by a skull which is floating near the gun you were trying to attract. If you are clever, you might be able to use the magnet to suck a skull into someone's back. That would be teaching them a lesson wouldn't it.

Marshmallow Net

The net gives you 2 shots, and it ensnares whoever you shoot it at, leaving them trapped in an awkward looking fetal position. Use the net and then knock them off the edge of a platform into the drink, it's great fun.

 

 

 

Shield

The shield will repel most projectile attacks, and is especially useful against the deadly gun. Aim the shield at oncoming projectiles to block them. You can also use the shield to push people around without being pushed back as much as you would usually, when you try to push someone off the edge by running in to them. This can be quite handy if you have the shield, especially on a small ledge where you would normally not want to run into the other person as it would also make you bounce off the other end of the ledge.

 

Dunce Cap

The dunce cap... Oh man, this will put you at the opposite end of the fashion spectrum from where the boots will place you, it will make you look like an absolute fool. Unlike every other pickup, you can't actually do anything with the dunce cap, except look foolish, however it is very good at making you look foolish. Try not to let your friends see you wearing it or you may not ever live it down! For extra fun use the magnet to suck a dunce cap into someone's back.

Weasel

Forget momentarily what I said before, about the magnet being the most exciting new weapon. The weasel, straight from Thieves (what's thieves? well its another exciting game made by the same guys as Marshmallow Duel, back in the day. Get it here ) is a nasty little red creature which you can place, much like a mine, and will kill anyone who touches it. The difference is this guy runs around and bites everyone as though they are his enormous dinner. His hunger is unstoppable, and he can jump between platforms to find you. So when you place him down, make sure to get out of the way or you will be eaten. In a pinch, you can also throw the weasel straight at a person's face, and he will kill them instantly. He doesn't mind being used like a grenade when it needs to be done.

Boomerang

The boomerang is a great toy and a useful weapon. When you shoot it out, you can aim roughly where it will go, and you can use it to knock people about. It's very strong, so it can knock them pretty hard. The best part is, boomerang always returns to you, so it doesn't matter that you only have 1 ammo. Aim the boomerang straight at someone and knock them back, and then on its return flight it might knock them back again the other way.