GamePlay Options

Before you start playing, you should configure your game how you like it. Mowbray's Revenge has different options than regular UT2004, so be sure to check through them all to see how you like it.

From the main menu, select Options to go to the options screen. Display, Audio and Input settings are all pretty much as they are for UT2004. Mowbray's Revenge will even keep your control settings from UT2004, so there is no need to set those up unless you feel so inclined. Controls are much the same as for UT2004, except that your 'forward' and 'backward' keys are used as 'jump' and 'duck' in 2D gametypes.

Note that the display options are all set to maximum by default. You can turn these down if need be, but please remember that it may cause some textures and models to look a bit dodgy.

What you will probably want to setup first are the options on the Game tab. Let's go over the new options and see what they do.

Camera Smoothing
By default this is off, but this can be enabled if you like the feel of it. Simply put, camera smoothing will smoothly move the camera behind your player by the number of frames you set here. This results in a nicer feeling, but may make it harder for you to aim in which case you should disable it. If you like the camera directly behind your character's head (you can set this later), then this can be used to peek to the left and right of them as you strafe.

Camera Offset
Set this to either side to move the camera position behind your player. By default, it is set all the way to the right, which will result in a skewed view where your character is to the left of the screen. This feels most natural for right-handed players. Shift the slider to the left for the opposite effect, and leave in the centre to have the camera directly behind your player. Put it somewhere in-between for less of an offset.

Motion Blur FX
Leave this enabled for cool motion blur when your character gets knocked by another player. You should only turn this option off if you find the motion blur effect lags your computer too much.

Detailed Crosshair
When on, your crosshair will blur as you move it and generally look very cool. When off, your crosshair is a boring dot. Once again this is purely a performance option - if you can't afford the frame-rate hit from the detailed crosshair, turn it off.

Max Crosshair Distance
This is the range from your character at which the crosshair will stop shrinking. If you find that it is too small and hard to see at great distances, decrease this setting to stop it from getting too small.

Crosshair Hue
Quite simply, adjusting this slider changes the colour of your crosshair. You can see the colour chosen in the coloured box below.