Hosting a Game

Hosting a game in Mowbray's Revenge is a little different than in UT2004. To do so, select Host Game from the main menu. Just don't ever add bots into a game, they haven't been coded at all and will probably crash your server.

The first screen you will see is the gametype screen. Choose 'Marshmallow Battle' for the 3D gametype, and 'Marshmallow Duel' for the side scrolling one.

Select a map and set up the game and server rules as you would for any UT2004 server. The special options for Marshmallow Duel are under the 'MDuel' tab. Note that this must be the last screen you setup before creating your game, or the options will not be saved.

Use the system at the top left to set the pickups that will be in the match. 'Active Pickups' are the ones that will be, obviously, active. 'Available Pickups' will sit this one out. You can move them between by clicking and dragging their names or using the buttons in-between the two lists. Click on the name of a pickup to display information about it in the box to the right.

There are also 'pickup sets' at the bottom left of the screen. These allow you to configure the game quickly and easily. 'No Pickups' leaves them all out. 'Classic Pickups' are the 6 from the shareware version of the original Marshmallow Duel - this means Skull, TNT, Gun, Invisibility, 1000 Volts and Mine. 'Registered Pickups' adds 6 new ones to these. These are the pickups from the registered version of the original - Grenade, Nuke Puck, Parachut, Boot, Grapple and Warp. 'All Pickups' adds in everything.

Other than pickups, there's the other options at the bottom left:

Platforms Don't Respawn
Stops platforms from spawning after they are destroyed. Use this for small matches with few people for a more classic feel.

Pickup Number Multiplier
Multiply the number of pickups in the level. Basically this is good for scaling the game up for more players, or filling the level up if you're finding it difficult to catch them. Each map has a recommendation for this option.

Pickup Lifetime Multiplier
The same as the number multiplier but this effects the lifetime of the pickups. At lower values, they will die out and respawn more often.