These are the known bugs at the time of release. If you find something you think might be a bug, please report it so that we can make the next version even better! An up-to-date buglist is online at mduel2k5.spadgos.com/bugs.php
- game will sometimes crash when changing maps on a listenserver
- puck sometimes has 2 trails on clients
- shield sometimes faces backwards
- you can get stuck inside smashPlatforms if you're unlucky enough to be there when they respawn
- options arent saved when closing the mduel options page
- bots aren't done and pretty much crash the game
- invisibility sometimes appears not to work for the client when really it does
- shoulder guards may appear when not selected on the first use - to fix, select them and then deselect them
- collision height won't change on roll unless crouch is held
- HUD weapon graphic moves when using camera smoothing
- player rotation on rope doesn't replicate
- players don't face ropes in 2D
- server's magnet FX dont play clientside
- shield graphic moves away from the player sometimes
- mduel2D.u from the old SoldatUT causes problems
- some textures might not show on low-end pcs
- chat area is positioned over the weapon indicator (not really a bug but you know)
- boomerang can hit corpses
- weapon attachments sometimes stay behind after being used
- server can see other players crosshairs in 2D games before their first death
- if the game lags up for some reason, the player may spin around in a stupid fashion
- net might cause players to appear stuck in netted animation remotely (it looks funny!)
- characters look like the local player until they first die
- weasel jitters on clients
- weasel gets stuck on edges of stuff
- pickups will go through platforms if they hit horizontally